3#ifndef GAME_CLIENT_ANIMSTATE_H
4#define GAME_CLIENT_ANIMSTATE_H
6#include <generated/data_types.h>
const CAnimKeyframe * GetFrontFoot() const
Definition animstate.h:20
static const CAnimState * GetIdle()
Definition animstate.cpp:82
const CAnimKeyframe * GetAttach() const
Definition animstate.h:21
CAnimKeyframe m_FrontFoot
Definition animstate.h:12
CAnimKeyframe m_Attach
Definition animstate.h:13
const CAnimKeyframe * GetBackFoot() const
Definition animstate.h:19
void AnimAdd(CAnimState *pState, const CAnimState *pAdded, float Amount)
Definition animstate.cpp:59
CAnimKeyframe m_Body
Definition animstate.h:10
void Set(CAnimation *pAnim, float Time)
Definition animstate.cpp:67
const CAnimKeyframe * GetBody() const
Definition animstate.h:18
CAnimKeyframe m_BackFoot
Definition animstate.h:11
void Add(CAnimation *pAnim, float Time, float Amount)
Definition animstate.cpp:75
Definition data_types.h:45
Definition data_types.h:57