| AddVelocity(vec2 Addition) | CCharacter | |
| AddVelocity(vec2 Addition) | CCharacter | |
| Antibot() | CCharacter | private |
| ApplyMoveRestrictions() | CCharacter | |
| ApplyMoveRestrictions() | CCharacter | |
| BlocksSave(int ClientId) | CEntity | inlinevirtual |
| CancelSwapRequests() | CCharacter | |
| CanCollide(int ClientId) override | CCharacter | virtual |
| CanCollide(int ClientId) override | CCharacter | virtual |
| CanSnapCharacter(int SnappingClient) | CCharacter | |
| CCharacter(CGameWorld *pGameWorld, int Id, CNetObj_Character *pChar, CNetObj_DDNetCharacter *pExtended=nullptr) | CCharacter | |
| CCharacter(CGameWorld *pWorld, CNetObj_PlayerInput LastInput) | CCharacter | |
| CEntity(CGameWorld *pGameWorld, int Objtype, vec2 Pos=vec2(0, 0), int ProximityRadius=0) | CEntity | |
| CEntity() | CEntity | inline |
| CEntity(CGameWorld *pGameWorld, int Objtype, vec2 Pos=vec2(0, 0), int ProximityRadius=0) | CEntity | |
| CGameWorld | CCharacter | friend |
| CharacterTuning() | CCharacter | private |
| Collision() | CEntity | inline |
| Collision() | CEntity | inline |
| Config() | CEntity | inline |
| Core() const | CCharacter | inline |
| Core() const | CCharacter | inline |
| CSaveHotReloadTee | CCharacter | friend |
| CSaveTee | CCharacter | friend |
| DDRaceInit() | CCharacter | private |
| DDRacePostCoreTick() | CCharacter | private |
| DDRacePostCoreTick() | CCharacter | private |
| DDRaceTick() | CCharacter | private |
| DDRaceTick() | CCharacter | private |
| Destroy() override | CCharacter | virtual |
| Die(int Killer, int Weapon, bool SendKillMsg=true) | CCharacter | |
| DoWeaponSwitch() | CCharacter | |
| DoWeaponSwitch() | CCharacter | |
| FillAntibot(CAntibotCharacterData *pData) | CCharacter | |
| FireWeapon() | CCharacter | |
| FireWeapon() | CCharacter | |
| ForceSetRescue(int RescueMode) | CCharacter | private |
| Freeze(int Seconds) | CCharacter | |
| Freeze() | CCharacter | |
| Freeze(int Seconds) | CCharacter | |
| Freeze() | CCharacter | |
| GameLayerClipped(vec2 CheckPos) | CEntity | |
| GameLayerClipped(vec2 CheckPos) | CEntity | |
| GameServer() | CEntity | inline |
| GameWorld() | CEntity | inline |
| GameWorld() | CEntity | inline |
| GetActiveWeapon() | CCharacter | inline |
| GetActiveWeapon() const | CCharacter | inline |
| GetArmor() const | CCharacter | inline |
| GetAttackTick() | CCharacter | inline |
| GetCid() | CCharacter | inline |
| GetCore() | CCharacter | inline |
| GetCore() | CCharacter | inline |
| GetId() const | CEntity | inline |
| GetId() const | CEntity | inline |
| GetJumped() | CCharacter | inline |
| GetLastAction() const | CCharacter | inline |
| GetLastRescueTeeRef(int Mode=RESCUEMODE_AUTO) | CCharacter | inline |
| GetLastWeapon() | CCharacter | inline |
| GetLastWeapon() const | CCharacter | inline |
| GetNearestAirPos(vec2 Pos, vec2 PrevPos, vec2 *pOutPos) | CEntity | |
| GetNearestAirPosPlayer(vec2 PlayerPos, vec2 *pOutPos) | CEntity | |
| GetOverriddenTuneZone() const | CCharacter | |
| GetOwnerId() const | CEntity | inlinevirtual |
| GetPlayer() | CCharacter | inline |
| GetPos() const | CEntity | inline |
| GetPos() const | CEntity | inline |
| GetProximityRadius() const | CEntity | inline |
| GetProximityRadius() const | CEntity | inline |
| GetPureTuneZone() const | CCharacter | |
| GetStrongWeakId() | CCharacter | inline |
| GetTuning(int Zone) | CCharacter | inline |
| GetWeaponAmmo(int Type) | CCharacter | inline |
| GetWeaponAmmo(int Type) | CCharacter | inline |
| GetWeaponGot(int Type) | CCharacter | inline |
| GetWeaponGot(int Type) | CCharacter | inline |
| GiveAllWeapons() | CCharacter | |
| GiveAllWeapons() | CCharacter | |
| GiveNinja() | CCharacter | |
| GiveNinja() | CCharacter | |
| GiveWeapon(int Weapon, bool Remove=false) | CCharacter | |
| GiveWeapon(int Weapon, bool Remove=false) | CCharacter | |
| GrenadeHitDisabled() | CCharacter | inline |
| GrenadeHitDisabled() const | CCharacter | inline |
| HammerHitDisabled() | CCharacter | inline |
| HammerHitDisabled() const | CCharacter | inline |
| HandleBroadcast() | CCharacter | private |
| HandleJetpack() | CCharacter | |
| HandleJetpack() | CCharacter | |
| HandleNinja() | CCharacter | |
| HandleNinja() | CCharacter | |
| HandleSkippableTiles(int Index) | CCharacter | private |
| HandleSkippableTiles(int Index) | CCharacter | private |
| HandleTiles(int Index) | CCharacter | private |
| HandleTiles(int Index) | CCharacter | private |
| HandleTuneLayer() | CCharacter | private |
| HandleTuneLayer() | CCharacter | private |
| HandleWeapons() | CCharacter | |
| HandleWeapons() | CCharacter | |
| HandleWeaponSwitch() | CCharacter | |
| HandleWeaponSwitch() | CCharacter | |
| HasTelegunGrenade() const | CCharacter | inline |
| HasTelegunGun() const | CCharacter | inline |
| HasTelegunLaser() const | CCharacter | inline |
| IncreaseArmor(int Amount) | CCharacter | |
| IncreaseHealth(int Amount) | CCharacter | |
| IsAlive() const | CCharacter | inline |
| IsGrounded() | CCharacter | |
| IsGrounded() | CCharacter | |
| IsPaused() const | CCharacter | inline |
| IsSnappingCharacterInView(int SnappingClientId) | CCharacter | |
| IsSuper() | CCharacter | inline |
| IsSuper() const | CCharacter | inline |
| IsSwitchActiveCb(int Number, void *pUser) | CCharacter | privatestatic |
| IsSwitchActiveCb(int Number, void *pUser) | CCharacter | privatestatic |
| Keep() | CEntity | inline |
| LaserHitDisabled() | CCharacter | inline |
| LaserHitDisabled() const | CCharacter | inline |
| m_aCurrentTimeCp | CCharacter | |
| m_aHitObjects | CCharacter | private |
| m_Alive | CCharacter | private |
| m_apHitObjects | CCharacter | private |
| m_Armor | CCharacter | private |
| m_AttackTick | CCharacter | private |
| m_CanMoveInFreeze | CCharacter | |
| m_Core | CCharacter | private |
| m_DamageTaken | CCharacter | private |
| m_DamageTakenTick | CCharacter | private |
| m_DDRaceState | CCharacter | |
| m_DestroyTick | CEntity | |
| m_EmoteStop | CCharacter | private |
| m_EmoteType | CCharacter | private |
| m_FreezeTime | CCharacter | |
| m_FrozenLastTick | CCharacter | |
| m_GameTeam | CCharacter | |
| m_Health | CCharacter | private |
| m_Id | CEntity | protected |
| m_Input | CCharacter | private |
| m_IsBlueTeleGunTeleport | CCharacter | |
| m_IsLocal | CCharacter | |
| m_KeepHooked | CCharacter | |
| m_LastAction | CCharacter | private |
| m_LastBonus | CCharacter | |
| m_LastBroadcast | CCharacter | private |
| m_LastMove | CCharacter | |
| m_LastNoAmmoSound | CCharacter | private |
| m_LastPenalty | CCharacter | |
| m_LastRefillJumps | CCharacter | |
| m_LastRenderTick | CEntity | |
| m_LastRescue | CCharacter | |
| m_LastSnapWeapon | CCharacter | |
| m_LastStartWarning | CCharacter | |
| m_LastTimeCp | CCharacter | |
| m_LastTimeCpBroadcasted | CCharacter | |
| m_LastTuneZoneTick | CCharacter | private |
| m_LastWeapon | CCharacter | private |
| m_LastWeaponSwitchTick | CCharacter | private |
| m_LatestInput | CCharacter | private |
| m_LatestPrevInput | CCharacter | private |
| m_LatestPrevPrevInput | CCharacter | private |
| m_Layer | CEntity | |
| m_MarkedForDestroy | CEntity | protected |
| m_MoveRestrictions | CCharacter | private |
| m_NeededFaketuning | CCharacter | private |
| m_NinjaJetpack | CCharacter | |
| m_Number | CEntity | |
| m_NumInputs | CCharacter | private |
| m_NumObjectsHit | CCharacter | private |
| m_ObjType | CEntity | protected |
| m_PainSoundTimer | CCharacter | |
| m_Paused | CCharacter | private |
| m_PausedTick | CCharacter | private |
| m_pCCollision | CEntity | private |
| m_pChild | CEntity | |
| m_pGameWorld | CEntity | protected |
| m_pNextTypeEntity | CEntity | private |
| m_Pos | CEntity | |
| m_pParent | CEntity | |
| m_pPlayer | CCharacter | private |
| m_pPrevTypeEntity | CEntity | private |
| m_PrevInput | CCharacter | private |
| m_PrevPos | CCharacter | |
| m_PrevPrevPos | CCharacter | |
| m_ProximityRadius | CEntity | |
| m_pTeams | CCharacter | private |
| m_QueuedWeapon | CCharacter | private |
| m_ReckoningCore | CCharacter | private |
| m_ReckoningTick | CCharacter | private |
| m_ReloadTimer | CCharacter | private |
| m_RescueTee | CCharacter | private |
| m_SavedInput | CCharacter | private |
| m_SendCore | CCharacter | private |
| m_SetSavePos | CCharacter | private |
| m_SnapTicks | CEntity | |
| m_SpawnTick | CCharacter | |
| m_StartTime | CCharacter | |
| m_StrongWeakId | CCharacter | private |
| m_TeamBeforeSuper | CCharacter | |
| m_TeleCheckpoint | CCharacter | |
| m_TeleGunPos | CCharacter | |
| m_TeleGunTeleport | CCharacter | |
| m_TileFIndex | CCharacter | |
| m_TileIndex | CCharacter | |
| m_Time | CCharacter | private |
| m_TimeCpBroadcastEndTick | CCharacter | |
| m_TriggeredEvents7 | CCharacter | private |
| m_TuneZone | CCharacter | private |
| m_TuneZoneOld | CCharacter | |
| m_TuneZoneOverride | CCharacter | private |
| m_WeaponChangeTick | CCharacter | |
| Match(CCharacter *pChar) const | CCharacter | |
| Move(vec2 RelPos) | CCharacter | |
| NeededFaketuning() const | CCharacter | inline |
| NetworkClipped(int SnappingClient) const | CEntity | |
| NetworkClipped(int SnappingClient, vec2 CheckPos) const | CEntity | |
| NetworkClippedLine(int SnappingClient, vec2 StartPos, vec2 EndPos) const | CEntity | |
| NextEntity() | CEntity | inline |
| OnDirectInput(const CNetObj_PlayerInput *pNewInput) | CCharacter | |
| OnDirectInput(const CNetObj_PlayerInput *pNewInput) | CCharacter | |
| OnPredictedInput(const CNetObj_PlayerInput *pNewInput) | CCharacter | |
| OnPredictedInput(const CNetObj_PlayerInput *pNewInput) | CCharacter | |
| Pause(bool Pause) | CCharacter | |
| PostGlobalSnap() | CCharacter | |
| PreTick() override | CCharacter | virtual |
| PreTick() | CCharacter | virtual |
| Read(CNetObj_Character *pChar, CNetObj_DDNetCharacter *pExtended, bool IsLocal) | CCharacter | |
| ReleaseHook() | CCharacter | |
| ReleaseHook() | CCharacter | |
| Remove() | CCharacter | |
| RemoveNinja() | CCharacter | |
| RemoveNinja() | CCharacter | |
| Rescue() | CCharacter | |
| Reset() override | CCharacter | virtual |
| ResetHook() | CCharacter | |
| ResetHook() | CCharacter | |
| ResetInput() | CCharacter | |
| ResetInput() | CCharacter | |
| ResetJumps() | CCharacter | |
| ResetPickups() | CCharacter | |
| ResetPrediction() | CCharacter | |
| ResetVelocity() | CCharacter | |
| ResetVelocity() | CCharacter | |
| SameTeam(int ClientId) | CCharacter | |
| SameTeam(int ClientId) | CCharacter | |
| SendDeathMessageIfNotInLockedTeam(int Killer, int Weapon, int ModeSpecial) | CCharacter | |
| SendZoneMsgs() | CCharacter | private |
| Server() | CEntity | inline |
| SetActiveWeapon(int ActiveWeapon) | CCharacter | |
| SetActiveWeapon(int ActiveWeap) | CCharacter | inline |
| SetArmor(int Armor) | CCharacter | inline |
| SetCore(CCharacterCore Core) | CCharacter | inline |
| SetCore(CCharacterCore Core) | CCharacter | inline |
| SetCoreWorld(CGameWorld *pGameWorld) | CCharacter | |
| SetDeepFrozen(bool Active) | CCharacter | |
| SetEmote(int Emote, int Tick) | CCharacter | |
| SetEndlessHook(bool Enable) | CCharacter | |
| SetEndlessJump(bool Active) | CCharacter | |
| SetInput(const CNetObj_PlayerInput *pNewInput) | CCharacter | inline |
| SetInvincible(bool Invincible) | CCharacter | |
| SetJetpack(bool Active) | CCharacter | |
| SetJumps(int Jumps) | CCharacter | |
| SetLastAction(int LastAction) | CCharacter | inline |
| SetLastWeapon(int LastWeap) | CCharacter | inline |
| SetLastWeapon(int LastWeap) | CCharacter | inline |
| SetLiveFrozen(bool Active) | CCharacter | |
| SetNinjaActivationDir(vec2 ActivationDir) | CCharacter | inline |
| SetNinjaActivationDir(vec2 ActivationDir) | CCharacter | inline |
| SetNinjaActivationTick(int ActivationTick) | CCharacter | inline |
| SetNinjaActivationTick(int ActivationTick) | CCharacter | inline |
| SetNinjaCurrentMoveTime(int CurrentMoveTime) | CCharacter | inline |
| SetNinjaCurrentMoveTime(int CurrentMoveTime) | CCharacter | inline |
| SetPosition(const vec2 &Position) | CCharacter | |
| SetRawVelocity(vec2 NewVelocity) | CCharacter | |
| SetRawVelocity(vec2 NewVelocity) | CCharacter | |
| SetSolo(bool Solo) | CCharacter | |
| SetSolo(bool Solo) | CCharacter | |
| SetSuper(bool Super) | CCharacter | |
| SetSuper(bool Super) | CCharacter | |
| SetTeams(CGameTeams *pTeams) | CCharacter | |
| SetTimeCheckpoint(int TimeCheckpoint) | CCharacter | private |
| SetTuneZone(int Zone) | CCharacter | |
| SetVelocity(vec2 NewVelocity) | CCharacter | |
| SetVelocity(vec2 NewVelocity) | CCharacter | |
| SetWeapon(int Weapon) | CCharacter | |
| SetWeapon(int W) | CCharacter | |
| SetWeaponAmmo(int Type, int Value) | CCharacter | inline |
| SetWeaponAmmo(int Type, int Value) | CCharacter | inline |
| SetWeaponGot(int Type, bool Value) | CCharacter | inline |
| SetWeaponGot(int Type, bool Value) | CCharacter | inline |
| ShotgunHitDisabled() | CCharacter | inline |
| ShotgunHitDisabled() const | CCharacter | inline |
| Snap(int SnappingClient) override | CCharacter | virtual |
| SnapCharacter(int SnappingClient, int Id) | CCharacter | private |
| Spawn(class CPlayer *pPlayer, vec2 Pos) | CCharacter | |
| StopRecording() | CCharacter | |
| SwapClients(int Client1, int Client2) override | CCharacter | virtual |
| Switchers() | CEntity | inline |
| Switchers() | CEntity | inline |
| TakeDamage(vec2 Force, int Dmg, int From, int Weapon) | CCharacter | |
| TakeDamage(vec2 Force, int Dmg, int From, int Weapon) | CCharacter | |
| Team() | CCharacter | |
| Team() | CCharacter | |
| TeamMask() | CCharacter | |
| Teams() | CCharacter | inline |
| TeamsCore() | CCharacter | |
| Tick() override | CCharacter | virtual |
| Tick() override | CCharacter | virtual |
| TickDeferred() override | CCharacter | virtual |
| TickDeferred() override | CCharacter | virtual |
| TickPaused() override | CCharacter | virtual |
| TrySetRescue(int RescueMode) | CCharacter | |
| Tuning() | CEntity | inline |
| Tuning() | CEntity | inline |
| TuningList() | CEntity | inline |
| TuningList() | CEntity | inline |
| TypeNext() | CEntity | inline |
| TypeNext() | CEntity | inline |
| TypePrev() | CEntity | inline |
| TypePrev() | CEntity | inline |
| UnFreeze() | CCharacter | |
| UnFreeze() | CCharacter | |
| ~CCharacter() | CCharacter | |
| ~CEntity() | CEntity | virtual |
| ~CEntity() | CEntity | virtual |