| BlocksSave(int ClientId) | CGameWorld | |
| CGameWorld() | CGameWorld | |
| CGameWorld() | CGameWorld | |
| Clear() | CGameWorld | |
| ClosestCharacter(vec2 Pos, float Radius, const CEntity *pNotThis) | CGameWorld | |
| Collision() | CGameWorld | inline |
| Config() | CGameWorld | inline |
| CopyWorld(CGameWorld *pFrom) | CGameWorld | |
| CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage, int ActivatedTeam, CClientMask Mask) | CGameWorld | |
| EmulateBug(int Bug) const | CGameWorld | |
| ENTTYPE_CHARACTER enum value | CGameWorld | |
| ENTTYPE_DOOR enum value | CGameWorld | |
| ENTTYPE_DRAGGER enum value | CGameWorld | |
| ENTTYPE_FLAG enum value | CGameWorld | |
| ENTTYPE_GUN enum value | CGameWorld | |
| ENTTYPE_LASER enum value | CGameWorld | |
| ENTTYPE_LIGHT enum value | CGameWorld | |
| ENTTYPE_PICKUP enum value | CGameWorld | |
| ENTTYPE_PLASMA enum value | CGameWorld | |
| ENTTYPE_PROJECTILE enum value | CGameWorld | |
| FindEntities(vec2 Pos, float Radius, CEntity **ppEnts, int Max, int Type) | CGameWorld | |
| FindEntities(vec2 Pos, float Radius, CEntity **ppEnts, int Max, int Type) | CGameWorld | |
| FindFirst(int Type) | CGameWorld | |
| FindFirst(int Type) | CGameWorld | |
| FindLast(int Type) | CGameWorld | |
| FindMatch(int ObjId, int ObjType, const void *pObjData) | CGameWorld | |
| GameServer() | CGameWorld | inline |
| GameTick() | CGameWorld | inline |
| GameTickSpeed() | CGameWorld | inline |
| GetCharacterById(int Id) | CGameWorld | inline |
| GetEntity(int Id, int EntityType) | CGameWorld | |
| GetTuning(int i) | CGameWorld | inline |
| GetTuning(int i) | CGameWorld | inline |
| InsertEntity(CEntity *pEntity, bool Last=false) | CGameWorld | |
| InsertEntity(CEntity *pEntity) | CGameWorld | |
| IntersectCharacter(vec2 Pos0, vec2 Pos1, float Radius, vec2 &NewPos, const CCharacter *pNotThis=nullptr, int CollideWith=-1, const CCharacter *pThisOnly=nullptr) | CGameWorld | |
| IntersectCharacter(vec2 Pos0, vec2 Pos1, float Radius, vec2 &NewPos, const CCharacter *pNotThis=nullptr, int CollideWith=-1, const CCharacter *pThisOnly=nullptr) | CGameWorld | |
| IntersectedCharacters(vec2 Pos0, vec2 Pos1, float Radius, const CEntity *pNotThis=nullptr) | CGameWorld | |
| IntersectedCharacters(vec2 Pos0, vec2 Pos1, float Radius, const CEntity *pNotThis=nullptr) | CGameWorld | |
| IntersectEntity(vec2 Pos0, vec2 Pos1, float Radius, int Type, vec2 &NewPos, const CEntity *pNotThis=nullptr, int CollideWith=-1, const CEntity *pThisOnly=nullptr) | CGameWorld | |
| IntersectEntity(vec2 Pos0, vec2 Pos1, float Radius, int Type, vec2 &NewPos, const CEntity *pNotThis=nullptr, int CollideWith=-1, const CEntity *pThisOnly=nullptr) | CGameWorld | |
| IsLocalTeam(int OwnerId) const | CGameWorld | |
| m_apCharacters | CGameWorld | private |
| m_apFirstEntityTypes | CGameWorld | private |
| m_BugDDRaceInput | CGameWorld | |
| m_Core | CGameWorld | |
| m_GameTick | CGameWorld | |
| m_InfiniteAmmo | CGameWorld | |
| m_IsDDRace | CGameWorld | |
| m_IsFNG | CGameWorld | |
| m_IsSolo | CGameWorld | |
| m_IsValidCopy | CGameWorld | |
| m_IsVanilla | CGameWorld | |
| m_LocalClientId | CGameWorld | |
| m_NoWeakHookAndBounce | CGameWorld | |
| m_Paused | CGameWorld | |
| m_pChild | CGameWorld | |
| m_pCollision | CGameWorld | |
| m_pConfig | CGameWorld | private |
| m_pGameServer | CGameWorld | private |
| m_pMapBugs | CGameWorld | |
| m_pNextTraverseEntity | CGameWorld | private |
| m_pParent | CGameWorld | |
| m_PredictDDRace | CGameWorld | |
| m_PredictFreeze | CGameWorld | |
| m_PredictTiles | CGameWorld | |
| m_PredictWeapons | CGameWorld | |
| m_pServer | CGameWorld | private |
| m_pTuningList | CGameWorld | |
| m_ResetRequested | CGameWorld | |
| m_Teams | CGameWorld | |
| m_UseTuneZones | CGameWorld | |
| m_WorldConfig | CGameWorld | |
| NetCharAdd(int ObjId, CNetObj_Character *pChar, CNetObj_DDNetCharacter *pExtended, int GameTeam, bool IsLocal) | CGameWorld | |
| NetObjAdd(int ObjId, int ObjType, const void *pObjData, const CNetObj_EntityEx *pDataEx) | CGameWorld | |
| NetObjBegin(CTeamsCore Teams, int LocalClientId) | CGameWorld | |
| NetObjEnd() | CGameWorld | |
| NUM_ENTTYPES enum value | CGameWorld | |
| OnModified() const | CGameWorld | |
| ReleaseHooked(int ClientId) | CGameWorld | |
| ReleaseHooked(int ClientId) | CGameWorld | |
| RemoveCharacter(CCharacter *pChar) | CGameWorld | |
| RemoveEntities() | CGameWorld | private |
| RemoveEntities() | CGameWorld | private |
| RemoveEntitiesFromPlayer(int PlayerId) | CGameWorld | |
| RemoveEntitiesFromPlayers(int PlayerIds[], int NumPlayers) | CGameWorld | |
| RemoveEntity(CEntity *pEntity) | CGameWorld | |
| RemoveEntity(CEntity *pEntity) | CGameWorld | |
| Reset() | CGameWorld | private |
| Server() | CGameWorld | inline |
| SetGameServer(CGameContext *pGameServer) | CGameWorld | |
| Snap(int SnappingClient) | CGameWorld | |
| SwapClients(int Client1, int Client2) | CGameWorld | |
| Switchers() | CGameWorld | inline |
| Teams() | CGameWorld | inline |
| Tick() | CGameWorld | |
| Tick() | CGameWorld | |
| Tuning() | CGameWorld | |
| Tuning() | CGameWorld | |
| TuningList() | CGameWorld | inline |
| TuningList() | CGameWorld | inline |
| ~CGameWorld() | CGameWorld | |
| ~CGameWorld() | CGameWorld | |