![]() |
DDraceNetwork Documentation
|
This is the complete list of members for IGameServer, including all inherited members.
| FillAntibot(CAntibotRoundData *pData)=0 | IGameServer | pure virtual |
| GameType() const =0 | IGameServer | pure virtual |
| GameUuid() const =0 | IGameServer | pure virtual |
| GetNetObjHandler()=0 | IGameServer | pure virtual |
| GetNetObjHandler7()=0 | IGameServer | pure virtual |
| IInterface() | IInterface | inline |
| InterfaceName() | IGameServer | inlinestatic |
| IsClientHighBandwidth(int ClientId) const =0 | IGameServer | pure virtual |
| IsClientPlayer(int ClientId) const =0 | IGameServer | pure virtual |
| IsClientReady(int ClientId) const =0 | IGameServer | pure virtual |
| Kernel() | IInterface | inlineprotected |
| m_pKernel | IInterface | private |
| NetVersion() const =0 | IGameServer | pure virtual |
| OnClientConnected(int ClientId, void *pPersistentData)=0 | IGameServer | pure virtual |
| OnClientDataPersist(int ClientId, void *pData)=0 | IGameServer | pure virtual |
| OnClientDirectInput(int ClientId, const void *pInput)=0 | IGameServer | pure virtual |
| OnClientDrop(int ClientId, const char *pReason)=0 | IGameServer | pure virtual |
| OnClientEnter(int ClientId)=0 | IGameServer | pure virtual |
| OnClientPredictedEarlyInput(int ClientId, const void *pInput)=0 | IGameServer | pure virtual |
| OnClientPredictedInput(int ClientId, const void *pInput)=0 | IGameServer | pure virtual |
| OnClientPrepareInput(int ClientId, void *pInput)=0 | IGameServer | pure virtual |
| OnConsoleInit()=0 | IGameServer | pure virtual |
| OnInit(const void *pPersistentData)=0 | IGameServer | pure virtual |
| OnMapChange(char *pNewMapName, int MapNameSize)=0 | IGameServer | pure virtual |
| OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId)=0 | IGameServer | pure virtual |
| OnPostGlobalSnap()=0 | IGameServer | pure virtual |
| OnPreTickTeehistorian()=0 | IGameServer | pure virtual |
| OnSetAuthed(int ClientId, int Level)=0 | IGameServer | pure virtual |
| OnShutdown(void *pPersistentData)=0 | IGameServer | pure virtual |
| OnSnap(int ClientId, bool GlobalSnap)=0 | IGameServer | pure virtual |
| OnTick()=0 | IGameServer | pure virtual |
| OnUpdatePlayerServerInfo(CJsonStringWriter *pJSonWriter, int Id)=0 | IGameServer | pure virtual |
| PersistentClientDataSize() const =0 | IGameServer | pure virtual |
| PersistentDataSize() const =0 | IGameServer | pure virtual |
| PlayerExists(int ClientId) const =0 | IGameServer | pure virtual |
| PreInputClients(int ClientId, bool *pClients)=0 | IGameServer | pure virtual |
| Shutdown() | IInterface | inlinevirtual |
| TeehistorianRecordAntibot(const void *pData, int DataSize)=0 | IGameServer | pure virtual |
| TeehistorianRecordPlayerDrop(int ClientId, const char *pReason)=0 | IGameServer | pure virtual |
| TeehistorianRecordPlayerFinish(int ClientId, int TimeTicks)=0 | IGameServer | pure virtual |
| TeehistorianRecordPlayerJoin(int ClientId, bool Sixup)=0 | IGameServer | pure virtual |
| TeehistorianRecordPlayerName(int ClientId, const char *pName)=0 | IGameServer | pure virtual |
| TeehistorianRecordPlayerRejoin(int ClientId)=0 | IGameServer | pure virtual |
| TeehistorianRecordTeamFinish(int TeamId, int TimeTicks)=0 | IGameServer | pure virtual |
| Version() const =0 | IGameServer | pure virtual |
| ~IInterface()=default | IInterface | virtual |