1#ifndef CLIENT_CONTENT_HEADER
2#define CLIENT_CONTENT_HEADER
@ IMAGE_CURSOR
Definition client_data.h:10
@ IMAGE_HUD
Definition client_data.h:20
@ IMAGE_STRONGWEAK
Definition client_data.h:19
@ IMAGE_AUDIO_SOURCE
Definition client_data.h:18
@ IMAGE_GUIICONS
Definition client_data.h:16
@ IMAGE_GAME
Definition client_data.h:8
@ IMAGE_RACEFLAG
Definition client_data.h:22
@ IMAGE_NULL
Definition client_data.h:7
@ IMAGE_SPEEDUP_ARROW
Definition client_data.h:14
@ IMAGE_ARROW
Definition client_data.h:17
@ IMAGE_EXTRAS
Definition client_data.h:21
@ IMAGE_BACKGROUND_NOISE
Definition client_data.h:13
@ NUM_IMAGES
Definition client_data.h:23
@ IMAGE_GUIBUTTONS
Definition client_data.h:15
@ IMAGE_PARTICLES
Definition client_data.h:9
@ IMAGE_EMOTICONS
Definition client_data.h:12
@ IMAGE_BANNER
Definition client_data.h:11
@ ANIM_SIT_RIGHT
Definition client_data.h:31
@ ANIM_INAIR
Definition client_data.h:29
@ ANIM_WALK
Definition client_data.h:32
@ ANIM_RUN_RIGHT
Definition client_data.h:34
@ ANIM_BASE
Definition client_data.h:27
@ ANIM_HAMMER_SWING
Definition client_data.h:35
@ ANIM_NINJA_SWING
Definition client_data.h:36
@ NUM_ANIMS
Definition client_data.h:37
@ ANIM_SIT_LEFT
Definition client_data.h:30
@ ANIM_RUN_LEFT
Definition client_data.h:33
@ ANIM_IDLE
Definition client_data.h:28
CDataContainer * g_pData
Definition client_data.cpp:620
@ SPRITE_ZZZ
Definition client_data.h:134
@ SPRITE_PICKUP_LASER
Definition client_data.h:102
@ SPRITE_HUD_AIRJUMP_EMPTY
Definition client_data.h:150
@ SPRITE_TEE_BODY_OUTLINE
Definition client_data.h:111
@ SPRITE_HOOK_ICON
Definition client_data.h:148
@ SPRITE_HUD_TELEPORT_LASER
Definition client_data.h:174
@ SPRITE_PART_SMOKE
Definition client_data.h:46
@ SPRITE_PART_SLICE
Definition client_data.h:41
@ SPRITE_WEAPON_SHOTGUN_MUZZLE2
Definition client_data.h:77
@ SPRITE_WEAPON_LASER_PROJ
Definition client_data.h:90
@ SPRITE_HEARTS
Definition client_data.h:124
@ SPRITE_WEAPON_NINJA_MUZZLE2
Definition client_data.h:94
@ SPRITE_WEAPON_NINJA_CURSOR
Definition client_data.h:86
@ SPRITE_WEAPON_GRENADE_PROJ
Definition client_data.h:81
@ SPRITE_PART_EXPL01
Definition client_data.h:48
@ SPRITE_WEAPON_SHOTGUN_BODY
Definition client_data.h:73
@ SPRITE_SORRY
Definition client_data.h:128
@ SPRITE_HUD_NINJA_BAR_EMPTY
Definition client_data.h:162
@ SPRITE_HUD_HOOK_HIT_DISABLED
Definition client_data.h:164
@ SPRITE_TEE_HAND_OUTLINE
Definition client_data.h:115
@ SPRITE_WEAPON_LASER_BODY
Definition client_data.h:88
@ SPRITE_PICKUP_HEALTH
Definition client_data.h:96
@ SPRITE_GUIICON_MUTE
Definition client_data.h:142
@ SPRITE_GHOST
Definition client_data.h:129
@ NUM_SPRITES
Definition client_data.h:184
@ SPRITE_PICKUP_HAMMER
Definition client_data.h:98
@ SPRITE_TEE_EYE_HAPPY
Definition client_data.h:119
@ SPRITE_PICKUP_ARMOR_SHOTGUN
Definition client_data.h:104
@ SPRITE_PART7
Definition client_data.h:64
@ SPRITE_WEAPON_NINJA_MUZZLE1
Definition client_data.h:93
@ SPRITE_SPEEDUP_ARROW
Definition client_data.h:138
@ SPRITE_GUIBUTTON_ON
Definition client_data.h:140
@ SPRITE_TEE_EYE_NORMAL
Definition client_data.h:116
@ SPRITE_HUD_FREEZE_BAR_EMPTY_RIGHT
Definition client_data.h:159
@ SPRITE_WEAPON_GUN_MUZZLE1
Definition client_data.h:70
@ SPRITE_PART_HIT01
Definition client_data.h:50
@ SPRITE_WEAPON_GUN_MUZZLE3
Definition client_data.h:72
@ SPRITE_DROP
Definition client_data.h:125
@ SPRITE_WEAPON_GUN_CURSOR
Definition client_data.h:68
@ SPRITE_HUD_ENDLESS_JUMP
Definition client_data.h:153
@ SPRITE_PART2
Definition client_data.h:59
@ SPRITE_HUD_GRENADE_HIT_DISABLED
Definition client_data.h:167
@ SPRITE_PART_SNOWFLAKE
Definition client_data.h:180
@ SPRITE_PICKUP_ARMOR
Definition client_data.h:97
@ SPRITE_MUSIC
Definition client_data.h:127
@ SPRITE_HEALTH_EMPTY
Definition client_data.h:52
@ SPRITE_HUD_SOLO
Definition client_data.h:151
@ SPRITE_WEAPON_LASER_CURSOR
Definition client_data.h:89
@ SPRITE_HUD_FREEZE_BAR_EMPTY
Definition client_data.h:158
@ SPRITE_HUD_TEAM0_MODE
Definition client_data.h:179
@ SPRITE_WEAPON_GUN_PROJ
Definition client_data.h:69
@ SPRITE_GUIICON_EMOTICON_MUTE
Definition client_data.h:143
@ SPRITE_WEAPON_GRENADE_BODY
Definition client_data.h:79
@ SPRITE_TEE_EYE_PAIN
Definition client_data.h:118
@ SPRITE_SPLATTEE
Definition client_data.h:131
@ SPRITE_PART3
Definition client_data.h:60
@ SPRITE_HUD_DUMMY_COPY
Definition client_data.h:177
@ SPRITE_HOOK_STRONG
Definition client_data.h:146
@ SPRITE_WEAPON_GUN_BODY
Definition client_data.h:67
@ SPRITE_WEAPON_NINJA_PROJ
Definition client_data.h:87
@ SPRITE_PART6
Definition client_data.h:63
@ SPRITE_HUD_NINJA_BAR_FULL_LEFT
Definition client_data.h:160
@ SPRITE_ZOMG
Definition client_data.h:133
@ SPRITE_QUESTION
Definition client_data.h:137
@ SPRITE_WEAPON_SHOTGUN_MUZZLE1
Definition client_data.h:76
@ SPRITE_PICKUP_GRENADE
Definition client_data.h:101
@ SPRITE_HOOK_CHAIN
Definition client_data.h:91
@ SPRITE_HUD_TELEPORT_GRENADE
Definition client_data.h:172
@ SPRITE_PART_PULLEY
Definition client_data.h:182
@ SPRITE_PART_SPLAT02
Definition client_data.h:44
@ SPRITE_HEALTH_FULL
Definition client_data.h:51
@ SPRITE_HUD_FREEZE_BAR_FULL_LEFT
Definition client_data.h:156
@ SPRITE_HUD_SHOTGUN_HIT_DISABLED
Definition client_data.h:166
@ SPRITE_GUIBUTTON_HOVER
Definition client_data.h:141
@ SPRITE_DEVILTEE
Definition client_data.h:132
@ SPRITE_STAR1
Definition client_data.h:55
@ SPRITE_HOOK_WEAK
Definition client_data.h:147
@ SPRITE_TEE_BODY
Definition client_data.h:110
@ SPRITE_PART_SPLAT01
Definition client_data.h:43
@ SPRITE_HUD_DEEP_FROZEN
Definition client_data.h:170
@ SPRITE_WEAPON_SHOTGUN_MUZZLE3
Definition client_data.h:78
@ SPRITE_PART_AIRJUMP
Definition client_data.h:49
@ SPRITE_SUSHI
Definition client_data.h:130
@ SPRITE_FLAG_RED
Definition client_data.h:109
@ SPRITE_PICKUP_SHOTGUN
Definition client_data.h:100
@ SPRITE_WEAPON_SHOTGUN_CURSOR
Definition client_data.h:74
@ SPRITE_HUD_FREEZE_BAR_FULL
Definition client_data.h:157
@ SPRITE_HOOK_HEAD
Definition client_data.h:92
@ SPRITE_TEE_FOOT
Definition client_data.h:112
@ SPRITE_HUD_TELEPORT_GUN
Definition client_data.h:173
@ SPRITE_PART_SPLAT03
Definition client_data.h:45
@ SPRITE_HUD_NINJA_BAR_FULL
Definition client_data.h:161
@ SPRITE_PICKUP_GUN
Definition client_data.h:99
@ SPRITE_WEAPON_HAMMER_BODY
Definition client_data.h:82
@ SPRITE_STAR2
Definition client_data.h:56
@ SPRITE_PICKUP_NINJA
Definition client_data.h:103
@ SPRITE_WEAPON_NINJA_BODY
Definition client_data.h:85
@ SPRITE_PART8
Definition client_data.h:65
@ SPRITE_AUDIO_SOURCE
Definition client_data.h:145
@ SPRITE_PART_SPARKLE
Definition client_data.h:181
@ SPRITE_WEAPON_SHOTGUN_PROJ
Definition client_data.h:75
@ SPRITE_ARMOR_EMPTY
Definition client_data.h:54
@ SPRITE_TEE_FOOT_OUTLINE
Definition client_data.h:113
@ SPRITE_EXCLAMATION
Definition client_data.h:123
@ SPRITE_PART4
Definition client_data.h:61
@ SPRITE_WEAPON_NINJA_MUZZLE3
Definition client_data.h:95
@ SPRITE_PICKUP_ARMOR_NINJA
Definition client_data.h:106
@ SPRITE_WEAPON_GUN_MUZZLE2
Definition client_data.h:71
@ SPRITE_OOP
Definition client_data.h:122
@ SPRITE_WTF
Definition client_data.h:135
@ SPRITE_PART1
Definition client_data.h:58
@ SPRITE_WEAPON_GRENADE_CURSOR
Definition client_data.h:80
@ SPRITE_DOTDOT
Definition client_data.h:126
@ SPRITE_STAR3
Definition client_data.h:57
@ SPRITE_PART_SHELL
Definition client_data.h:47
@ SPRITE_HUD_LASER_HIT_DISABLED
Definition client_data.h:168
@ SPRITE_TEE_EYE_DEAD
Definition client_data.h:120
@ SPRITE_WEAPON_HAMMER_PROJ
Definition client_data.h:84
@ SPRITE_PICKUP_ARMOR_LASER
Definition client_data.h:107
@ SPRITE_GUIICON_FRIEND
Definition client_data.h:144
@ SPRITE_HUD_AIRJUMP
Definition client_data.h:149
@ SPRITE_TEE_HAND
Definition client_data.h:114
@ SPRITE_FLAG_BLUE
Definition client_data.h:108
@ SPRITE_TEE_EYE_ANGRY
Definition client_data.h:117
@ SPRITE_TEE_EYE_SURPRISE
Definition client_data.h:121
@ SPRITE_PART5
Definition client_data.h:62
@ SPRITE_HUD_DUMMY_HAMMER
Definition client_data.h:176
@ SPRITE_HUD_LOCK_MODE
Definition client_data.h:178
@ SPRITE_HUD_PRACTICE_MODE
Definition client_data.h:175
@ SPRITE_HUD_COLLISION_DISABLED
Definition client_data.h:152
@ SPRITE_HUD_HAMMER_HIT_DISABLED
Definition client_data.h:165
@ SPRITE_EYES
Definition client_data.h:136
@ SPRITE_HUD_ENDLESS_HOOK
Definition client_data.h:154
@ SPRITE_HUD_LIVE_FROZEN
Definition client_data.h:171
@ SPRITE_ARMOR_FULL
Definition client_data.h:53
@ SPRITE_PICKUP_ARMOR_GRENADE
Definition client_data.h:105
@ SPRITE_GUIBUTTON_OFF
Definition client_data.h:139
@ SPRITE_WEAPON_HAMMER_CURSOR
Definition client_data.h:83
@ SPRITE_PART_HECTAGON
Definition client_data.h:183
@ SPRITE_HUD_GUN_HIT_DISABLED
Definition client_data.h:169
@ SPRITE_HUD_NINJA_BAR_EMPTY_RIGHT
Definition client_data.h:163
@ SPRITE_HUD_JETPACK
Definition client_data.h:155
@ SPRITE_PART9
Definition client_data.h:66
@ SPRITE_PART_BALL
Definition client_data.h:42
Definition data_types.h:136