3#ifndef GAME_COLLISION_H
4#define GAME_COLLISION_H
73 int GetTile(
int x,
int y)
const;
101 int IsSolid(
int x,
int y)
const;
Definition collision.h:34
const CSpeedupTile * SpeedupLayer() const
Definition collision.h:116
int IsTeleportHook(int Index) const
Definition collision.cpp:712
bool TileExists(int Index) const
Definition collision.cpp:839
CLayers * m_pLayers
Definition collision.h:147
int GetTileFlags(int Index) const
Definition collision.cpp:981
int IntersectNoLaser(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision) const
Definition collision.cpp:1141
std::map< int, std::vector< vec2 > > m_TeleIns
Definition collision.h:161
std::map< int, std::vector< vec2 > > m_TeleOuts
Definition collision.h:163
int GetSwitchDelay(int Index) const
Definition collision.cpp:779
int GetTile(int x, int y) const
Definition collision.cpp:315
~CCollision()
Definition collision.cpp:45
void GetSpeedup(int Index, vec2 *pDir, int *pForce, int *pMaxSpeed, int *pType) const
Definition collision.cpp:745
CTuneTile * m_pTune
Definition collision.h:157
std::vector< int > GetMapIndices(vec2 PrevPos, vec2 Pos, unsigned MaxIndices=0) const
Definition collision.cpp:915
vec2 GetPos(int Index) const
Definition collision.cpp:957
void Init(CLayers *pLayers)
Definition collision.cpp:50
const CTuneTile * TuneLayer() const
Definition collision.h:119
int GetWidth() const
Definition collision.h:46
int IsWallJump(int Index) const
Definition collision.cpp:631
int IsSpeedup(int Index) const
Definition collision.cpp:723
int GetIndex(int x, int y) const
Definition collision.cpp:995
bool IsCheckEvilTeleport(int Index) const
Definition collision.cpp:680
CTeleTile * m_pTele
Definition collision.h:153
int GetTileIndex(int Index) const
Definition collision.cpp:967
const std::vector< vec2 > & TeleCheckOuts(int Number)
Definition collision.h:143
int IntersectAir(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision) const
Definition collision.cpp:1201
std::map< int, std::vector< vec2 > > m_TeleOthers
Definition collision.h:167
int IsSolid(int x, int y) const
Definition collision.cpp:599
CSpeedupTile * m_pSpeedup
Definition collision.h:154
CSwitchTile * m_pSwitch
Definition collision.h:156
bool IsThrough(int x, int y, int OffsetX, int OffsetY, vec2 Pos0, vec2 Pos1) const
Definition collision.cpp:605
int IsFrontNoLaser(int x, int y) const
Definition collision.cpp:644
size_t TeleAllSize(int Number)
Definition collision.cpp:1285
int GetFrontTileIndex(int Index) const
Definition collision.cpp:974
void Unload()
Definition collision.cpp:151
int IsTeleCheckpoint(int Index) const
Definition collision.cpp:687
int IsNoLaser(int x, int y) const
Definition collision.cpp:639
int m_Width
Definition collision.h:149
int GetFrontTile(int x, int y) const
Definition collision.cpp:1039
CDoorTile * m_pDoor
Definition collision.h:158
const CTile * GameLayer() const
Definition collision.h:114
int GetPureMapIndex(vec2 Pos) const
Definition collision.h:77
int IntersectLineTeleWeapon(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision, int *pTeleNr=nullptr) const
Definition collision.cpp:421
CTile * m_pFront
Definition collision.h:155
void GetDoorTile(int Index, CDoorTile *pDoorTile) const
Definition collision.cpp:1097
bool CheckPoint(vec2 Pos) const
Definition collision.h:44
int GetMapIndex(vec2 Pos) const
Definition collision.cpp:903
int GetMoveRestrictions(CALLBACK_SWITCHACTIVE pfnSwitchActive, void *pUser, vec2 Pos, float Distance=18.0f, int OverrideCenterTileIndex=-1) const
Definition collision.cpp:266
void FillAntibot(CAntibotMapData *pMapData) const
Definition collision.cpp:174
int GetFrontIndex(int x, int y) const
Definition collision.cpp:1032
int m_HighestSwitchNumber
Definition collision.h:121
bool IsCheckTeleport(int Index) const
Definition collision.cpp:673
int GetHeight() const
Definition collision.h:47
const std::vector< vec2 > & TeleOthers(int Number)
Definition collision.h:144
int MoverSpeed(int x, int y, vec2 *pSpeed) const
Definition collision.cpp:790
int GetMoveRestrictions(vec2 Pos, float Distance=18.0f) const
Definition collision.h:68
void MoveBox(vec2 *pInoutPos, vec2 *pInoutVel, vec2 Size, vec2 Elasticity, bool *pGrounded=nullptr) const
Definition collision.cpp:522
int IntersectLineTeleHook(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision, int *pTeleNr=nullptr) const
Definition collision.cpp:361
bool CheckPoint(float x, float y) const
Definition collision.h:43
bool IsHookBlocker(int x, int y, vec2 Pos0, vec2 Pos1) const
Definition collision.cpp:616
int GetPureMapIndex(float x, float y) const
Definition collision.cpp:832
bool TileExistsNext(int Index) const
Definition collision.cpp:861
int IntersectLine(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision) const
Definition collision.cpp:330
int IsTune(int Index) const
Definition collision.cpp:734
CTile * m_pTiles
Definition collision.h:152
CCollision()
Definition collision.cpp:39
int GetSwitchNumber(int Index) const
Definition collision.cpp:768
const CTeleTile * TeleLayer() const
Definition collision.h:115
void SetCollisionAt(float x, float y, int Index)
Definition collision.cpp:1077
int IsEvilTeleport(int Index) const
Definition collision.cpp:660
const std::vector< vec2 > & TeleOuts(int Number)
Definition collision.h:142
int GetSwitchType(int Index) const
Definition collision.cpp:757
int GetCollisionAt(float x, float y) const
Definition collision.h:45
int IsTeleportWeapon(int Index) const
Definition collision.cpp:701
int GetFrontCollisionAt(float x, float y) const
Definition collision.h:59
const CTile * FrontLayer() const
Definition collision.h:117
void MovePoint(vec2 *pInoutPos, vec2 *pInoutVel, float Elasticity, int *pBounces) const
Definition collision.cpp:470
int IsTimeCheckpoint(int Index) const
Definition collision.cpp:1232
int GetFrontTileFlags(int Index) const
Definition collision.cpp:988
int m_Height
Definition collision.h:150
int IntersectNoLaserNoWalls(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision) const
Definition collision.cpp:1172
int IsFrontTimeCheckpoint(int Index) const
Definition collision.cpp:1243
void SetDoorCollisionAt(float x, float y, int Type, int Flags, int Number)
Definition collision.cpp:1085
vec2 TeleAllGet(int Number, size_t Offset)
Definition collision.cpp:1254
std::map< int, std::vector< vec2 > > m_TeleCheckOuts
Definition collision.h:165
const std::vector< vec2 > & TeleIns(int Number)
Definition collision.h:141
const CSwitchTile * SwitchLayer() const
Definition collision.h:118
const CLayers * Layers() const
Definition collision.h:113
bool TestBox(vec2 Pos, vec2 Size) const
Definition collision.cpp:508
int IsTeleport(int Index) const
Definition collision.cpp:649
int Entity(int x, int y, int Layer) const
Definition collision.cpp:1051
Definition mapitems.h:626
Definition mapitems.h:608
Definition mapitems.h:617
Definition mapitems.h:601
Definition mapitems.h:317
Definition mapitems.h:634
vec2 ClampVel(int MoveRestriction, vec2 Vel)
Definition collision.cpp:18
@ CANTMOVE_LEFT
Definition collision.h:22
@ CANTMOVE_UP
Definition collision.h:24
@ CANTMOVE_DOWN
Definition collision.h:25
@ CANTMOVE_RIGHT
Definition collision.h:23
void ThroughOffset(vec2 Pos0, vec2 Pos1, int *pOffsetX, int *pOffsetY)
Definition collision.cpp:1109
bool(* CALLBACK_SWITCHACTIVE)(int Number, void *pUser)
Definition collision.h:30
constexpr int round_to_int(float f)
Definition math.h:16
Definition antibot_data.h:17