3#ifndef GAME_CLIENT_COMPONENTS_DAMAGEIND_H
4#define GAME_CLIENT_COMPONENTS_DAMAGEIND_H
32 int Sizeof()
const override {
return sizeof(*this); }
Definition component.h:165
Definition damageind.h:10
int Sizeof() const override
Definition damageind.h:32
void OnRender() override
Definition damageind.cpp:33
int m_NumItems
Definition damageind.h:26
void OnInit() override
Definition damageind.cpp:82
int m_DmgIndQuadContainerIndex
Definition damageind.h:28
void OnReset() override
Definition damageind.cpp:95
@ MAX_ITEMS
Definition damageind.h:22
CDamageInd()
Definition damageind.cpp:14
void Create(vec2 Pos, vec2 Dir, float Alpha)
Definition damageind.cpp:19
CItem m_aItems[MAX_ITEMS]
Definition damageind.h:25
Definition damageind.h:12
vec2 m_Pos
Definition damageind.h:13
float m_StartAngle
Definition damageind.h:16
float m_RemainingLife
Definition damageind.h:15
vec2 m_Dir
Definition damageind.h:14
ColorRGBA m_Color
Definition damageind.h:17