3#ifndef GAME_CLIENT_COMPONENTS_EMOTICON_H
4#define GAME_CLIENT_COMPONENTS_EMOTICON_H
28 int Sizeof()
const override {
return sizeof(*this); }
Definition component.h:165
bool OnInput(const IInput::CEvent &Event) override
Definition emoticon.cpp:62
void Emote(int Emoticon)
Definition emoticon.cpp:203
void OnReset() override
Definition emoticon.cpp:38
void OnRelease() override
Definition emoticon.cpp:47
vec2 m_SelectorMouse
Definition emoticon.h:16
bool OnCursorMove(float x, float y, IInput::ECursorType CursorType) override
Definition emoticon.cpp:52
void OnRender() override
Definition emoticon.cpp:72
void EyeEmote(int EyeEmote)
Definition emoticon.cpp:217
bool m_TouchPressedOutside
Definition emoticon.h:21
bool m_WasActive
Definition emoticon.h:13
static void ConEmote(IConsole::IResult *pResult, void *pUserData)
Definition emoticon.cpp:27
int m_SelectedEyeEmote
Definition emoticon.h:18
int Sizeof() const override
Definition emoticon.h:28
CEmoticon()
Definition emoticon.cpp:15
void OnConsoleInit() override
Definition emoticon.cpp:32
static void ConKeyEmoticon(IConsole::IResult *pResult, void *pUserData)
Definition emoticon.cpp:20
bool m_Active
Definition emoticon.h:14
bool IsActive() const
Definition emoticon.h:40
CUi::CTouchState m_TouchState
Definition emoticon.h:20
int m_SelectedEmote
Definition emoticon.h:17