virtual void OnActivate()=0
virtual void ResetMentions()=0
virtual bool HandleMapDrop(const char *pFilename, int StorageType)=0
virtual void OnRender()=0
virtual bool Save(const char *pFilename)=0
virtual void OnWindowResize()=0
virtual void OnUpdate()=0
virtual bool HasUnsavedData() const =0
virtual void OnIngameMoved()=0
virtual void ResetIngameMoved()=0
virtual bool Load(const char *pFilename, int StorageType)=0
virtual void UpdateMentions()=0
IEditor * CreateEditor()
Definition editor.cpp:8791
#define MACRO_INTERFACE(Name)
Definition kernel.h:25