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DDraceNetwork Documentation
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#include <game/editor/editor_trackers.h>#include <game/editor/enums.h>#include <map>#include "layer.h"Go to the source code of this file.
Classes | |
| struct | STileStateChange |
| struct | RECTi |
| class | CLayerTiles |
| struct | CLayerTiles::SCommonPropState |
Typedefs | |
| template<typename T > | |
| using | EditorTileStateChangeHistory = std::map< int, std::map< int, T > > |
Enumerations | |
| enum class | EShiftDirection : int { LEFT , RIGHT , UP , DOWN } |
| using EditorTileStateChangeHistory = std::map<int, std::map<int, T> > |
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strong |
Represents a direction to shift a tile layer with the CLayerTiles::Shift function. The underlying type is int as this is also used with the CEditor::DoPropertiesWithState function.
| Enumerator | |
|---|---|
| LEFT | |
| RIGHT | |
| UP | |
| DOWN | |