1#ifndef GAME_EDITOR_MAP_GRID_H
2#define GAME_EDITOR_MAP_GRID_H
Definition component.h:13
bool m_GridActive
Definition map_grid.h:30
void OnRender(CUIRect View) override
Definition map_grid.cpp:16
static CUi::EPopupMenuFunctionResult PopupGridSettings(void *pContext, CUIRect View, bool Active)
Definition map_grid.cpp:155
bool IsEnabled() const
Definition map_grid.cpp:130
void SnapToGrid(vec2 &Position) const
Definition map_grid.cpp:123
void OnReset() override
Definition map_grid.cpp:10
int m_GridFactor
Definition map_grid.h:31
int GridLineDistance() const
Definition map_grid.cpp:102
void Toggle()
Definition map_grid.cpp:135
void SetFactor(int Factor)
Definition map_grid.cpp:145
SPopupMenuId m_PopupGridSettingsId
Definition map_grid.h:33
void DoSettingsPopup(vec2 Position)
Definition map_grid.cpp:150
int Factor() const
Definition map_grid.cpp:140
EPopupMenuFunctionResult
Definition ui.h:303