2#if(!defined(BACKEND_AS_OPENGL_ES) && !defined(ENGINE_CLIENT_BACKEND_OPENGL_OPENGL_SL_H)) || \ 
    3    (defined(BACKEND_AS_OPENGL_ES) && !defined(ENGINE_CLIENT_BACKEND_OPENGL_OPENGL_SL_H_AS_ES)) 
    5#if !defined(BACKEND_AS_OPENGL_ES) && !defined(ENGINE_CLIENT_BACKEND_OPENGL_OPENGL_SL_H) 
    6#define ENGINE_CLIENT_BACKEND_OPENGL_OPENGL_SL_H 
    9#if defined(BACKEND_AS_OPENGL_ES) && !defined(ENGINE_CLIENT_BACKEND_OPENGL_OPENGL_SL_H_AS_ES) 
   10#define ENGINE_CLIENT_BACKEND_OPENGL_OPENGL_SL_H_AS_ES 
Definition glsl_shader_compiler.h:14
 
Definition opengl_sl.h:18
 
bool LoadShader(CGLSLCompiler *pCompiler, class IStorage *pStorage, const char *pFile, int Type)
Definition opengl_sl.cpp:22
 
TWGLuint GetShaderId() const
Definition opengl_sl.cpp:146
 
TWGLuint m_ShaderId
Definition opengl_sl.h:30
 
bool IsLoaded() const
Definition opengl_sl.cpp:141
 
virtual ~CGLSL()
Definition opengl_sl.cpp:156
 
int m_Type
Definition opengl_sl.h:31
 
CGLSL()
Definition opengl_sl.cpp:151
 
void DeleteShader()
Definition opengl_sl.cpp:133
 
bool m_IsLoaded
Definition opengl_sl.h:32
 
uint32_t TWGLuint
Definition graphics_defines.h:7