1#ifndef GAME_EDITOR_PROMPT_H
2#define GAME_EDITOR_PROMPT_H
Definition component.h:13
std::vector< CQuickAction * > m_vQuickActions
Definition prompt.h:17
bool IsActive()
Definition prompt.cpp:28
std::vector< CQuickAction * > m_vpFilteredPromptList
Definition prompt.h:16
bool m_ResetFilterResults
Definition prompt.h:12
void OnRender(CUIRect _) override
Definition prompt.cpp:68
CQuickAction * m_pLastAction
Definition prompt.h:13
bool OnInput(const IInput::CEvent &Event) override
Definition prompt.cpp:50
void SetInactive()
Definition prompt.cpp:40
CLineInputBuffered< 512 > m_PromptInput
Definition prompt.h:18
void OnInit(CEditor *pEditor) override
Definition prompt.cpp:59
int m_PromptSelectedIndex
Definition prompt.h:14
void SetActive()
Definition prompt.cpp:33
Definition quick_action.h:13