1#ifndef GAME_EDITOR_PROOF_MODE_H
2#define GAME_EDITOR_PROOF_MODE_H
Definition component.h:13
Definition proof_mode.h:7
bool IsModeMenu() const
Definition proof_mode.cpp:215
std::vector< std::vector< int > > m_vMenuBackgroundCollisions
Definition proof_mode.h:32
void SetModeIngame()
Definition proof_mode.cpp:230
EProofBorder m_ProofBorders
Definition proof_mode.h:27
void RenderScreenSizes()
Definition proof_mode.cpp:93
EProofBorder
Definition proof_mode.h:22
@ PROOF_BORDER_INGAME
Definition proof_mode.h:24
@ PROOF_BORDER_OFF
Definition proof_mode.h:23
@ PROOF_BORDER_MENU
Definition proof_mode.h:25
void OnReset() override
Definition proof_mode.cpp:15
std::vector< vec2 > m_vMenuBackgroundPositions
Definition proof_mode.h:30
void OnInit(CEditor *pEditor) override
Definition proof_mode.cpp:7
int m_CurrentMenuProofIndex
Definition proof_mode.h:29
void OnMapLoad() override
Definition proof_mode.cpp:21
bool IsEnabled() const
Definition proof_mode.cpp:210
void SetMenuBackgroundPositionNames()
Definition proof_mode.cpp:27
std::vector< const char * > m_vpMenuBackgroundPositionNames
Definition proof_mode.h:31
void SetModeMenu()
Definition proof_mode.cpp:235
bool IsModeIngame() const
Definition proof_mode.cpp:220
void Toggle()
Definition proof_mode.cpp:225
void ResetMenuBackgroundPositions()
Definition proof_mode.cpp:58