1#ifndef GAME_EDITOR_SMOOTH_VALUE_H
2#define GAME_EDITOR_SMOOTH_VALUE_H
Definition component.h:13
Definition smooth_value.h:12
void SetValue(float Target)
Definition smooth_value.cpp:9
bool UpdateValue()
Definition smooth_value.cpp:41
float m_ValueSmoothingEnd
Definition smooth_value.h:47
float m_MaxValue
Definition smooth_value.h:50
void SetValueRange(float MinValue, float MaxValue)
Definition smooth_value.cpp:85
float m_MinValue
Definition smooth_value.h:49
float m_Value
Definition smooth_value.h:43
void ChangeValue(float Amount)
Definition smooth_value.cpp:35
float m_ValueSmoothingTarget
Definition smooth_value.h:45
float GetValue() const
Definition smooth_value.cpp:74
void SetValueInstant(float Target)
Definition smooth_value.cpp:79
float GetMinValue() const
Definition smooth_value.cpp:91
float ZoomProgress(float CurrentTime) const
Definition smooth_value.cpp:69
CCubicBezier m_ValueSmoothing
Definition smooth_value.h:44
float m_ValueSmoothingStart
Definition smooth_value.h:46
bool m_Smoothing
Definition smooth_value.h:42
float GetMaxValue() const
Definition smooth_value.cpp:96