3#ifndef GAME_CLIENT_COMPONENTS_SPECTATOR_H
4#define GAME_CLIENT_COMPONENTS_SPECTATOR_H
41 int Sizeof()
const override {
return sizeof(*this); }
Definition component.h:165
Definition spectator.h:12
bool m_Active
Definition spectator.h:19
void Spectate(int SpectatorId)
Definition spectator.cpp:596
static void ConSpectate(IConsole::IResult *pResult, void *pUserData)
Definition spectator.cpp:95
bool OnInput(const IInput::CEvent &Event) override
Definition spectator.cpp:165
bool CanChangeSpectatorId()
Definition spectator.cpp:20
int Sizeof() const override
Definition spectator.h:41
static void ConMultiView(IConsole::IResult *pResult, void *pUserData)
Definition spectator.cpp:128
void OnConsoleInit() override
Definition spectator.cpp:145
static void ConSpectateNext(IConsole::IResult *pResult, void *pUserData)
Definition spectator.cpp:104
void OnRender() override
Definition spectator.cpp:206
void SpectateClosest()
Definition spectator.cpp:631
float m_MultiViewActivateDelay
Definition spectator.h:27
static void ConSpectatePrevious(IConsole::IResult *pResult, void *pUserData)
Definition spectator.cpp:113
bool OnCursorMove(float x, float y, IInput::ECursorType CursorType) override
Definition spectator.cpp:155
bool IsActive() const
Definition spectator.h:53
CSpectator()
Definition spectator.cpp:139
void SpectateNext(bool Reverse)
Definition spectator.cpp:33
CUi::CTouchState m_TouchState
Definition spectator.h:25
void OnRelease() override
Definition spectator.cpp:201
int m_SelectedSpectatorId
Definition spectator.h:22
static void ConKeySpectator(IConsole::IResult *pResult, void *pUserData)
Definition spectator.cpp:85
void OnReset() override
Definition spectator.cpp:589
vec2 m_SelectorMouse
Definition spectator.h:23
static void ConSpectateClosest(IConsole::IResult *pResult, void *pUserData)
Definition spectator.cpp:122
bool m_WasActive
Definition spectator.h:20
@ MULTI_VIEW
Definition spectator.h:15
@ NO_SELECTION
Definition spectator.h:16