1#ifndef ENGINE_ANTIBOT_H
2#define ENGINE_ANTIBOT_H
37 virtual void OnEngineClientJoin(
int ClientId) = 0;
39 virtual bool OnEngineClientMessage(
int ClientId,
const void *
pData,
int Size,
int Flags) = 0;
40 virtual bool OnEngineServerMessage(
int ClientId,
const void *
pData,
int Size,
int Flags) = 0;
virtual void OnDirectInput(int ClientId)=0
virtual void OnSpawn(int ClientId)=0
virtual void OnHammerFire(int ClientId)=0
virtual void OnHammerFireReloading(int ClientId)=0
virtual void OnPlayerInit(int ClientId)=0
virtual void OnHookAttach(int ClientId, bool Player)=0
virtual void RoundEnd()=0
virtual void OnHammerHit(int ClientId, int TargetId)=0
virtual void OnPlayerDestroy(int ClientId)=0
virtual void OnCharacterTick(int ClientId)=0
virtual void ConsoleCommand(const char *pCommand)=0
virtual void RoundStart(class IGameServer *pGameServer)=0
#define MACRO_INTERFACE(Name)
Definition kernel.h:25