#include <antibot.h>
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| virtual void | Init ()=0 |
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| virtual void | OnEngineTick ()=0 |
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| virtual void | OnEngineClientJoin (int ClientId)=0 |
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| virtual void | OnEngineClientDrop (int ClientId, const char *pReason)=0 |
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| virtual bool | OnEngineClientMessage (int ClientId, const void *pData, int Size, int Flags)=0 |
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| virtual bool | OnEngineServerMessage (int ClientId, const void *pData, int Size, int Flags)=0 |
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| virtual bool | OnEngineSimulateClientMessage (int *pClientId, void *pBuffer, int BufferSize, int *pOutSize, int *pFlags)=0 |
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| virtual | ~IEngineAntibot ()=default |
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| virtual void | RoundStart (class IGameServer *pGameServer)=0 |
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| virtual void | RoundEnd ()=0 |
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| virtual void | OnPlayerInit (int ClientId)=0 |
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| virtual void | OnPlayerDestroy (int ClientId)=0 |
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| virtual void | OnSpawn (int ClientId)=0 |
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| virtual void | OnHammerFireReloading (int ClientId)=0 |
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| virtual void | OnHammerFire (int ClientId)=0 |
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| virtual void | OnHammerHit (int ClientId, int TargetId)=0 |
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| virtual void | OnDirectInput (int ClientId)=0 |
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| virtual void | OnCharacterTick (int ClientId)=0 |
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| virtual void | OnHookAttach (int ClientId, bool Player)=0 |
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| virtual void | ConsoleCommand (const char *pCommand)=0 |
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| virtual | ~IAntibot ()=default |
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| | IInterface () |
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| virtual void | Shutdown () |
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| virtual | ~IInterface ()=default |
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◆ ~IEngineAntibot()
| virtual IEngineAntibot::~IEngineAntibot |
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virtualdefault |
◆ Init()
◆ InterfaceName()
◆ OnEngineClientDrop()
◆ OnEngineClientJoin()
◆ OnEngineClientMessage()
◆ OnEngineServerMessage()
◆ OnEngineSimulateClientMessage()
| virtual bool IEngineAntibot::OnEngineSimulateClientMessage |
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int * |
pClientId, |
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void * |
pBuffer, |
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int |
BufferSize, |
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int * |
pOutSize, |
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int * |
pFlags |
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) |
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pure virtual |
◆ OnEngineTick()
The documentation for this class was generated from the following file: