#include <gameclient.h>
◆ CClientStats()
| CGameClient::CClientStats::CClientStats |
( |
| ) |
|
◆ GetFPM()
| float CGameClient::CClientStats::GetFPM |
( |
int |
Tick, |
|
|
int |
TickSpeed |
|
) |
| const |
|
inline |
◆ GetIngameTicks()
| int CGameClient::CClientStats::GetIngameTicks |
( |
int |
Tick | ) |
const |
|
inline |
◆ IsActive()
| bool CGameClient::CClientStats::IsActive |
( |
| ) |
const |
|
inline |
◆ JoinGame()
| void CGameClient::CClientStats::JoinGame |
( |
int |
Tick | ) |
|
|
inline |
◆ JoinSpec()
| void CGameClient::CClientStats::JoinSpec |
( |
int |
Tick | ) |
|
|
inline |
◆ Reset()
| void CGameClient::CClientStats::Reset |
( |
| ) |
|
◆ m_Active
| bool CGameClient::CClientStats::m_Active |
|
private |
◆ m_aDeathsFrom
◆ m_aFragsWith
◆ m_BestSpree
| int CGameClient::CClientStats::m_BestSpree |
◆ m_CurrentSpree
| int CGameClient::CClientStats::m_CurrentSpree |
◆ m_Deaths
| int CGameClient::CClientStats::m_Deaths |
◆ m_FlagCaptures
| int CGameClient::CClientStats::m_FlagCaptures |
◆ m_FlagGrabs
| int CGameClient::CClientStats::m_FlagGrabs |
◆ m_Frags
| int CGameClient::CClientStats::m_Frags |
◆ m_IngameTicks
| int CGameClient::CClientStats::m_IngameTicks |
|
private |
◆ m_JoinTick
| int CGameClient::CClientStats::m_JoinTick |
|
private |
◆ m_Suicides
| int CGameClient::CClientStats::m_Suicides |
The documentation for this class was generated from the following files: