#include <gameclient.h>
◆ IsAvailable()
| bool CGameClient::CCursorInfo::IsAvailable |
( |
| ) |
const |
|
inline |
◆ Position()
| vec2 CGameClient::CCursorInfo::Position |
( |
| ) |
const |
|
inline |
◆ Target()
| vec2 CGameClient::CCursorInfo::Target |
( |
| ) |
const |
|
inline |
◆ Weapon()
| int CGameClient::CCursorInfo::Weapon |
( |
| ) |
const |
|
inline |
◆ WorldTarget()
| vec2 CGameClient::CCursorInfo::WorldTarget |
( |
| ) |
const |
|
inline |
◆ CGameClient
◆ CURSOR_SAMPLES
◆ INTERP_DELAY
◆ m_aTargetSamplesData
◆ m_aTargetSamplesTime
◆ m_Available
| bool CGameClient::CCursorInfo::m_Available |
|
private |
◆ m_CursorOwnerId
| int CGameClient::CCursorInfo::m_CursorOwnerId |
|
private |
◆ m_NumSamples
| int CGameClient::CCursorInfo::m_NumSamples |
|
private |
◆ m_Position
| vec2 CGameClient::CCursorInfo::m_Position |
|
private |
◆ m_Target
| vec2 CGameClient::CCursorInfo::m_Target |
|
private |
◆ m_Weapon
| int CGameClient::CCursorInfo::m_Weapon |
|
private |
◆ m_WorldTarget
| vec2 CGameClient::CCursorInfo::m_WorldTarget |
|
private |
◆ REST_THRESHOLD
◆ SAMPLE_FRAME_OFFSET
| constexpr int CGameClient::CCursorInfo::SAMPLE_FRAME_OFFSET = 2 |
|
staticconstexprprivate |
◆ SAMPLE_FRAME_WINDOW
| constexpr int CGameClient::CCursorInfo::SAMPLE_FRAME_WINDOW = 3 |
|
staticconstexprprivate |
The documentation for this class was generated from the following file: