#include <player.h>
◆ ConvertTargetToWorld()
| vec2 CPlayer::CCameraInfo::ConvertTargetToWorld |
( |
vec2 |
Position, |
|
|
vec2 |
Target |
|
) |
| const |
◆ Reset()
| void CPlayer::CCameraInfo::Reset |
( |
| ) |
|
◆ Write()
◆ CPlayer
◆ m_Deadzone
| int CPlayer::CCameraInfo::m_Deadzone |
|
private |
◆ m_FollowFactor
| int CPlayer::CCameraInfo::m_FollowFactor |
|
private |
◆ m_HasCameraInfo
| bool CPlayer::CCameraInfo::m_HasCameraInfo |
|
private |
◆ m_Zoom
| float CPlayer::CCameraInfo::m_Zoom |
|
private |
The documentation for this class was generated from the following files: