#include <render_map.h>
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| void | Init (IGraphics *pGraphics, ITextRender *pTextRender) |
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| IGraphics * | Graphics () |
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| ITextRender * | TextRender () |
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| void | ForceRenderQuads (CQuad *pQuads, int NumQuads, int Flags, IEnvelopeEval *pEnvEval, float Alpha=1.0f) |
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| void | RenderTile (int x, int y, unsigned char Index, float Scale, ColorRGBA Color) |
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| void | RenderTilemap (CTile *pTiles, int w, int h, float Scale, ColorRGBA Color, int RenderFlags) |
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| void | RenderTileRectangle (int RectX, int RectY, int RectW, int RectH, unsigned char IndexIn, unsigned char IndexOut, float Scale, ColorRGBA Color, int RenderFlags) |
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| void | RenderTeleOverlay (CTeleTile *pTele, int w, int h, float Scale, int OverlayRenderFlags, float Alpha=1.0f) |
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| void | RenderSpeedupOverlay (CSpeedupTile *pSpeedup, int w, int h, float Scale, int OverlayRenderFlags, float Alpha=1.0f) |
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| void | RenderSwitchOverlay (CSwitchTile *pSwitch, int w, int h, float Scale, int OverlayRenderFlags, float Alpha=1.0f) |
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| void | RenderTuneOverlay (CTuneTile *pTune, int w, int h, float Scale, int OverlayRenderFlags, float Alpha=1.0f) |
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| void | RenderTelemap (CTeleTile *pTele, int w, int h, float Scale, ColorRGBA Color, int RenderFlags) |
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| void | RenderSwitchmap (CSwitchTile *pSwitch, int w, int h, float Scale, ColorRGBA Color, int RenderFlags) |
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| void | RenderTunemap (CTuneTile *pTune, int w, int h, float Scale, ColorRGBA Color, int RenderFlags) |
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| void | RenderDebugClip (float ClipX, float ClipY, float ClipW, float ClipH, ColorRGBA Color, float Zoom, const char *pLabel) |
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◆ ForceRenderQuads()
◆ Graphics()
◆ Init()
◆ RenderDebugClip()
◆ RenderEvalEnvelope()
◆ RenderSpeedupOverlay()
◆ RenderSwitchmap()
◆ RenderSwitchOverlay()
◆ RenderTelemap()
◆ RenderTeleOverlay()
◆ RenderTile()
◆ RenderTilemap()
◆ RenderTileRectangle()
◆ RenderTunemap()
◆ RenderTuneOverlay()
◆ TextRender()
◆ m_pGraphics
◆ m_pTextRender
The documentation for this class was generated from the following files: