#include <textrender.h>
◆ BoundingBox()
◆ Height()
| float CTextCursor::Height |
( |
| ) |
const |
◆ SetPosition()
| void CTextCursor::SetPosition |
( |
vec2 |
Position | ) |
|
◆ m_AlignedFontSize
| float CTextCursor::m_AlignedFontSize = 0.0f |
◆ m_AlignedLineSpacing
| float CTextCursor::m_AlignedLineSpacing = 0.0f |
◆ m_CalculateSelectionMode
◆ m_CharCount
| int CTextCursor::m_CharCount = 0 |
◆ m_CursorCharacter
| int CTextCursor::m_CursorCharacter = -1 |
◆ m_CursorMode
◆ m_CursorRenderedPosition
| vec2 CTextCursor::m_CursorRenderedPosition = vec2(-1.0f, -1.0f) |
◆ m_Flags
◆ m_FontSize
| float CTextCursor::m_FontSize = 0.0f |
◆ m_ForceCursorRendering
| bool CTextCursor::m_ForceCursorRendering = false |
◆ m_GlyphCount
| int CTextCursor::m_GlyphCount = 0 |
◆ m_LineCount
| int CTextCursor::m_LineCount = 1 |
◆ m_LineSpacing
| float CTextCursor::m_LineSpacing = 0.0f |
◆ m_LineWidth
| float CTextCursor::m_LineWidth = -1.0f |
◆ m_LongestLineWidth
| float CTextCursor::m_LongestLineWidth = 0.0f |
◆ m_MaxCharacterHeight
| float CTextCursor::m_MaxCharacterHeight = 0.0f |
◆ m_MaxLines
| int CTextCursor::m_MaxLines = 0 |
◆ m_PressMouse
| vec2 CTextCursor::m_PressMouse = vec2(0.0f, 0.0f) |
◆ m_ReleaseMouse
| vec2 CTextCursor::m_ReleaseMouse = vec2(0.0f, 0.0f) |
◆ m_SelectionEnd
| int CTextCursor::m_SelectionEnd = 0 |
◆ m_SelectionHeightFactor
| float CTextCursor::m_SelectionHeightFactor = 1.0f |
◆ m_SelectionStart
| int CTextCursor::m_SelectionStart = 0 |
◆ m_StartX
| float CTextCursor::m_StartX = 0.0f |
◆ m_StartY
| float CTextCursor::m_StartY = 0.0f |
◆ m_vColorSplits
◆ m_X
| float CTextCursor::m_X = 0.0f |
◆ m_Y
| float CTextCursor::m_Y = 0.0f |
The documentation for this class was generated from the following files: