1#ifndef GAME_SERVER_SCORE_H
2#define GAME_SERVER_SCORE_H
Definition connection_pool.h:61
Definition gamecontext.h:106
Definition scoreworker.h:220
CGameContext * GameServer() const
Definition score.h:19
void SaveTeam(int ClientId, const char *pCode, const char *pServer)
Definition score.cpp:289
void ShowRank(int ClientId, const char *pName)
Definition score.cpp:198
void ShowTop(int ClientId, int Offset=1)
Definition score.cpp:212
CPrng m_Prng
Definition score.h:25
void ShowTeamRank(int ClientId, const char *pName)
Definition score.cpp:205
void GetSaves(int ClientId)
Definition score.cpp:394
CPlayerData m_aPlayerData[MAX_CLIENTS]
Definition score.h:16
void LoadTeam(const char *pCode, int ClientId)
Definition score.cpp:342
void ShowTimes(int ClientId, const char *pName, int Offset=1)
Definition score.cpp:240
IServer * Server() const
Definition score.h:20
void RandomUnfinishedMap(int ClientId, int Stars)
Definition score.cpp:275
void ShowPoints(int ClientId, const char *pName)
Definition score.cpp:247
void ShowTeamTop5(int ClientId, int Offset=1)
Definition score.cpp:219
std::shared_ptr< CScorePlayerResult > NewSqlPlayerResult(int ClientId)
Definition score.cpp:22
void ShowPlayerTeamTop5(int ClientId, const char *pName, int Offset=1)
Definition score.cpp:226
void SaveScore(int ClientId, int TimeTicks, const char *pTimestamp, const float aTimeCp[NUM_CHECKPOINTS], bool NotEligible)
Definition score.cpp:147
void LoadPlayerData(int ClientId, const char *pName="")
Definition score.cpp:123
IServer * m_pServer
Definition score.h:22
CGameContext * m_pGameServer
Definition score.h:21
void ExecPlayerThread(bool(*pFuncPtr)(IDbConnection *, const ISqlData *, char *pError, int ErrorSize), const char *pThreadName, int ClientId, const char *pName, int Offset)
Definition score.cpp:31
void SaveTeamScore(int Team, int *pClientIds, unsigned int Size, int TimeTicks, const char *pTimestamp)
Definition score.cpp:172
void ShowTopPoints(int ClientId, int Offset=1)
Definition score.cpp:254
void LoadBestTime()
Definition score.cpp:110
CDbConnectionPool * m_pPool
Definition score.h:17
bool RateLimitPlayer(int ClientId)
Definition score.cpp:51
CPlayerData * PlayerData(int Id)
Definition score.h:44
std::vector< std::string > m_vWordlist
Definition score.h:24
void LoadPlayerTimeCp(int ClientId, const char *pName="")
Definition score.cpp:128
void GeneratePassphrase(char *pBuf, int BufSize)
Definition score.cpp:62
Definition connection.h:19
@ MAX_CLIENTS
Definition protocol.h:88
@ NUM_CHECKPOINTS
Definition scoreworker.h:22
Definition connection_pool.h:24