3#ifndef GAME_CLIENT_COMPONENTS_SCOREBOARD_H
4#define GAME_CLIENT_COMPONENTS_SCOREBOARD_H
40 int Sizeof()
const override {
return sizeof(*this); }
Definition component.h:165
Definition scoreboard.h:13
IGraphics::CTextureHandle m_DeadTeeTexture
Definition scoreboard.h:36
void OnInit() override
Definition scoreboard.cpp:37
void OnRelease() override
Definition scoreboard.cpp:48
void OnMessage(int MsgType, void *pRawMsg) override
Definition scoreboard.cpp:53
void RenderSpectators(CUIRect Spectators)
Definition scoreboard.cpp:158
bool m_Active
Definition scoreboard.h:33
int Sizeof() const override
Definition scoreboard.h:40
void OnConsoleInit() override
Definition scoreboard.cpp:32
void OnReset() override
Definition scoreboard.cpp:42
CScoreboard()
Definition scoreboard.cpp:21
void RenderRecordingNotification(float x)
Definition scoreboard.cpp:601
float m_ServerRecord
Definition scoreboard.h:34
void RenderScoreboard(CUIRect Scoreboard, int Team, int CountStart, int CountEnd, CScoreboardRenderState &State)
Definition scoreboard.cpp:245
void RenderGoals(CUIRect Goals)
Definition scoreboard.cpp:130
static void ConKeyScoreboard(IConsole::IResult *pResult, void *pUserData)
Definition scoreboard.cpp:26
void OnRender() override
Definition scoreboard.cpp:641
void RenderTitle(CUIRect TitleBar, int Team, const char *pTitle)
Definition scoreboard.cpp:67
bool IsActive() const
Definition scoreboard.cpp:796
const char * GetTeamName(int Team) const
Definition scoreboard.cpp:821
Definition graphics.h:205
Definition scoreboard.h:15
float m_TeamStartY
Definition scoreboard.h:17
CScoreboardRenderState()
Definition scoreboard.h:20
int m_CurrentDDTeamSize
Definition scoreboard.h:18
float m_TeamStartX
Definition scoreboard.h:16