#include <antibot_data.h>
◆ m_aLatestInputs
◆ m_Alive
| bool CAntibotCharacterData::m_Alive |
◆ m_aName
| char CAntibotCharacterData::m_aName[16] |
◆ m_Angle
| int CAntibotCharacterData::m_Angle |
◆ m_HookedPlayer
| int CAntibotCharacterData::m_HookedPlayer |
◆ m_Pause
| bool CAntibotCharacterData::m_Pause |
◆ m_Pos
| vec2 CAntibotCharacterData::m_Pos |
◆ m_SpawnTick
| int CAntibotCharacterData::m_SpawnTick |
◆ m_Team
| int CAntibotCharacterData::m_Team |
◆ m_Vel
| vec2 CAntibotCharacterData::m_Vel |
◆ m_WeaponChangeTick
| int CAntibotCharacterData::m_WeaponChangeTick |
The documentation for this struct was generated from the following file: