#include <checksum.h>
◆ InitFiles()
| void CChecksumData::InitFiles |
( |
| ) |
|
◆ m_aCommandsChecksum
| int CChecksumData::m_aCommandsChecksum[1024] |
◆ m_aComponentsChecksum
| int CChecksumData::m_aComponentsChecksum[64] |
◆ m_aFiles
◆ m_aOsVersion
| char CChecksumData::m_aOsVersion[256] |
◆ m_aVersionStr
| char CChecksumData::m_aVersionStr[128] |
◆ m_Config
◆ m_NumCommands
| int CChecksumData::m_NumCommands |
◆ m_NumComponents
| int CChecksumData::m_NumComponents |
◆ m_NumExtra
| int CChecksumData::m_NumExtra |
◆ m_NumFiles
| int CChecksumData::m_NumFiles |
◆ m_Random
| int CChecksumData::m_Random |
◆ m_SizeofClient
| int CChecksumData::m_SizeofClient |
◆ m_SizeofConfig
| int CChecksumData::m_SizeofConfig |
◆ m_SizeofData
| int CChecksumData::m_SizeofData |
◆ m_SizeofGameClient
| int CChecksumData::m_SizeofGameClient |
◆ m_Start
◆ m_Version
| int CChecksumData::m_Version |
◆ m_Zoom
| float CChecksumData::m_Zoom |
The documentation for this struct was generated from the following files: