#include <backend_opengl.h>
◆ CTexture()
  
  
      
        
          | CCommandProcessorFragment_OpenGL::CTexture::CTexture  | 
          ( | 
           | ) | 
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inline   | 
  
 
 
◆ m_Height
      
        
          | int CCommandProcessorFragment_OpenGL::CTexture::m_Height | 
        
      
 
 
◆ m_LastWrapMode
      
        
          | int CCommandProcessorFragment_OpenGL::CTexture::m_LastWrapMode | 
        
      
 
 
◆ m_MemSize
      
        
          | int CCommandProcessorFragment_OpenGL::CTexture::m_MemSize | 
        
      
 
 
◆ m_RescaleCount
      
        
          | int CCommandProcessorFragment_OpenGL::CTexture::m_RescaleCount | 
        
      
 
 
◆ m_ResizeHeight
      
        
          | float CCommandProcessorFragment_OpenGL::CTexture::m_ResizeHeight | 
        
      
 
 
◆ m_ResizeWidth
      
        
          | float CCommandProcessorFragment_OpenGL::CTexture::m_ResizeWidth | 
        
      
 
 
◆ m_Sampler
      
        
          | TWGLuint CCommandProcessorFragment_OpenGL::CTexture::m_Sampler | 
        
      
 
 
◆ m_Sampler2DArray
      
        
          | TWGLuint CCommandProcessorFragment_OpenGL::CTexture::m_Sampler2DArray | 
        
      
 
 
◆ m_Tex
      
        
          | TWGLuint CCommandProcessorFragment_OpenGL::CTexture::m_Tex | 
        
      
 
 
◆ m_Tex2DArray
      
        
          | TWGLuint CCommandProcessorFragment_OpenGL::CTexture::m_Tex2DArray | 
        
      
 
 
◆ m_Width
      
        
          | int CCommandProcessorFragment_OpenGL::CTexture::m_Width | 
        
      
 
 
The documentation for this struct was generated from the following file: