#include <ghost.h>
◆ m_Angle
| int CGhostCharacter_NoTick::m_Angle |
◆ m_AttackTick
| int CGhostCharacter_NoTick::m_AttackTick |
◆ m_Direction
| int CGhostCharacter_NoTick::m_Direction |
◆ m_HookState
| int CGhostCharacter_NoTick::m_HookState |
◆ m_HookX
| int CGhostCharacter_NoTick::m_HookX |
◆ m_HookY
| int CGhostCharacter_NoTick::m_HookY |
◆ m_VelX
| int CGhostCharacter_NoTick::m_VelX |
◆ m_VelY
| int CGhostCharacter_NoTick::m_VelY |
◆ m_Weapon
| int CGhostCharacter_NoTick::m_Weapon |
◆ m_X
| int CGhostCharacter_NoTick::m_X |
◆ m_Y
| int CGhostCharacter_NoTick::m_Y |
The documentation for this struct was generated from the following file: