#include <protocol.h>
◆ Pack() [1/2]
◆ Pack() [2/2]
◆ m_Direction
| int CNetMsg_Sv_PreInput::m_Direction |
◆ m_Fire
| int CNetMsg_Sv_PreInput::m_Fire |
◆ m_Hook
| int CNetMsg_Sv_PreInput::m_Hook |
◆ m_IntendedTick
| int CNetMsg_Sv_PreInput::m_IntendedTick |
◆ m_Jump
| int CNetMsg_Sv_PreInput::m_Jump |
◆ m_NextWeapon
| int CNetMsg_Sv_PreInput::m_NextWeapon |
◆ m_Owner
| int CNetMsg_Sv_PreInput::m_Owner |
◆ m_PrevWeapon
| int CNetMsg_Sv_PreInput::m_PrevWeapon |
◆ m_TargetX
| int CNetMsg_Sv_PreInput::m_TargetX |
◆ m_TargetY
| int CNetMsg_Sv_PreInput::m_TargetY |
◆ m_WantedWeapon
| int CNetMsg_Sv_PreInput::m_WantedWeapon |
◆ ms_MsgId
The documentation for this struct was generated from the following files: