#include <protocol.h>
◆ m_Angle
| int CNetObj_CharacterCore::m_Angle |
◆ m_Direction
| int CNetObj_CharacterCore::m_Direction |
◆ m_HookDx
| int CNetObj_CharacterCore::m_HookDx |
◆ m_HookDy
| int CNetObj_CharacterCore::m_HookDy |
◆ m_HookedPlayer
| int CNetObj_CharacterCore::m_HookedPlayer |
◆ m_HookState
| int CNetObj_CharacterCore::m_HookState |
◆ m_HookTick
| int CNetObj_CharacterCore::m_HookTick |
◆ m_HookX
| int CNetObj_CharacterCore::m_HookX |
◆ m_HookY
| int CNetObj_CharacterCore::m_HookY |
◆ m_Jumped
| int CNetObj_CharacterCore::m_Jumped |
◆ m_Tick
| int CNetObj_CharacterCore::m_Tick |
◆ m_VelX
| int CNetObj_CharacterCore::m_VelX |
◆ m_VelY
| int CNetObj_CharacterCore::m_VelY |
◆ m_X
| int CNetObj_CharacterCore::m_X |
◆ m_Y
| int CNetObj_CharacterCore::m_Y |
◆ ms_MsgId
The documentation for this struct was generated from the following files: