#include <protocol.h>
◆ m_GameFlags
| int CNetObj_GameInfo::m_GameFlags |
◆ m_GameStateFlags
| int CNetObj_GameInfo::m_GameStateFlags |
◆ m_RoundCurrent
| int CNetObj_GameInfo::m_RoundCurrent |
◆ m_RoundNum
| int CNetObj_GameInfo::m_RoundNum |
◆ m_RoundStartTick
| int CNetObj_GameInfo::m_RoundStartTick |
◆ m_ScoreLimit
| int CNetObj_GameInfo::m_ScoreLimit |
◆ m_TimeLimit
| int CNetObj_GameInfo::m_TimeLimit |
◆ m_WarmupTimer
| int CNetObj_GameInfo::m_WarmupTimer |
◆ ms_MsgId
The documentation for this struct was generated from the following files: