#include <protocol.h>
◆ m_Direction
| int CNetObj_PlayerInput::m_Direction |
◆ m_Fire
| int CNetObj_PlayerInput::m_Fire |
◆ m_Hook
| int CNetObj_PlayerInput::m_Hook |
◆ m_Jump
| int CNetObj_PlayerInput::m_Jump |
◆ m_NextWeapon
| int CNetObj_PlayerInput::m_NextWeapon |
◆ m_PlayerFlags
| int CNetObj_PlayerInput::m_PlayerFlags |
◆ m_PrevWeapon
| int CNetObj_PlayerInput::m_PrevWeapon |
◆ m_TargetX
| int CNetObj_PlayerInput::m_TargetX |
◆ m_TargetY
| int CNetObj_PlayerInput::m_TargetY |
◆ m_WantedWeapon
| int CNetObj_PlayerInput::m_WantedWeapon |
◆ ms_MsgId
The documentation for this struct was generated from the following files: