#include <backend_sdl.h>
◆ m_2DArrayTextures
| bool SBackendCapabilites::m_2DArrayTextures |
◆ m_2DArrayTexturesAsExtension
| bool SBackendCapabilites::m_2DArrayTexturesAsExtension |
◆ m_3DTextures
| bool SBackendCapabilites::m_3DTextures |
◆ m_ContextMajor
| int SBackendCapabilites::m_ContextMajor |
◆ m_ContextMinor
| int SBackendCapabilites::m_ContextMinor |
◆ m_ContextPatch
| int SBackendCapabilites::m_ContextPatch |
◆ m_MipMapping
| bool SBackendCapabilites::m_MipMapping |
◆ m_NPOTTextures
| bool SBackendCapabilites::m_NPOTTextures |
◆ m_QuadBuffering
| bool SBackendCapabilites::m_QuadBuffering |
◆ m_QuadContainerBuffering
| bool SBackendCapabilites::m_QuadContainerBuffering |
◆ m_ShaderSupport
| bool SBackendCapabilites::m_ShaderSupport |
◆ m_TextBuffering
| bool SBackendCapabilites::m_TextBuffering |
◆ m_TileBuffering
| bool SBackendCapabilites::m_TileBuffering |
◆ m_TrianglesAsQuads
| bool SBackendCapabilites::m_TrianglesAsQuads |
The documentation for this struct was generated from the following file: