#include <antibot.h>
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| | CAntibot () |
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| virtual | ~CAntibot () |
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| void | Init () override |
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| void | OnEngineTick () override |
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| void | OnEngineClientJoin (int ClientId) override |
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| void | OnEngineClientDrop (int ClientId, const char *pReason) override |
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| bool | OnEngineClientMessage (int ClientId, const void *pData, int Size, int Flags) override |
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| bool | OnEngineServerMessage (int ClientId, const void *pData, int Size, int Flags) override |
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| bool | OnEngineSimulateClientMessage (int *pClientId, void *pBuffer, int BufferSize, int *pOutSize, int *pFlags) override |
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| void | RoundStart (class IGameServer *pGameServer) override |
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| void | RoundEnd () override |
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| void | OnPlayerInit (int ClientId) override |
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| void | OnPlayerDestroy (int ClientId) override |
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| void | OnSpawn (int ClientId) override |
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| void | OnHammerFireReloading (int ClientId) override |
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| void | OnHammerFire (int ClientId) override |
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| void | OnHammerHit (int ClientId, int TargetId) override |
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| void | OnDirectInput (int ClientId) override |
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| void | OnCharacterTick (int ClientId) override |
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| void | OnHookAttach (int ClientId, bool Player) override |
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| void | ConsoleCommand (const char *pCommand) override |
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| virtual | ~IEngineAntibot ()=default |
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| virtual | ~IAntibot ()=default |
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| | IInterface () |
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| virtual void | Shutdown () |
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| virtual | ~IInterface ()=default |
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| static void | Kick (int ClientId, const char *pMessage, void *pUser) |
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| static void | Log (const char *pMessage, void *pUser) |
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| static void | Report (int ClientId, const char *pMessage, void *pUser) |
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| static void | Send (int ClientId, const void *pData, int Size, int Flags, void *pUser) |
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| static void | Teehistorian (const void *pData, int Size, void *pUser) |
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◆ CAntibot()
◆ ~CAntibot()
◆ Console()
◆ ConsoleCommand()
◆ GameServer()
◆ Init()
◆ Kick()
◆ Log()
◆ OnCharacterTick()
| void CAntibot::OnCharacterTick |
( |
int |
ClientId | ) |
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overridevirtual |
◆ OnDirectInput()
| void CAntibot::OnDirectInput |
( |
int |
ClientId | ) |
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overridevirtual |
◆ OnEngineClientDrop()
◆ OnEngineClientJoin()
| void CAntibot::OnEngineClientJoin |
( |
int |
ClientId | ) |
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overridevirtual |
◆ OnEngineClientMessage()
◆ OnEngineServerMessage()
◆ OnEngineSimulateClientMessage()
| bool CAntibot::OnEngineSimulateClientMessage |
( |
int * |
pClientId, |
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void * |
pBuffer, |
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int |
BufferSize, |
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int * |
pOutSize, |
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int * |
pFlags |
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) |
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overridevirtual |
◆ OnEngineTick()
| void CAntibot::OnEngineTick |
( |
| ) |
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overridevirtual |
◆ OnHammerFire()
| void CAntibot::OnHammerFire |
( |
int |
ClientId | ) |
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overridevirtual |
◆ OnHammerFireReloading()
| void CAntibot::OnHammerFireReloading |
( |
int |
ClientId | ) |
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overridevirtual |
◆ OnHammerHit()
| void CAntibot::OnHammerHit |
( |
int |
ClientId, |
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int |
TargetId |
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) |
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overridevirtual |
◆ OnHookAttach()
| void CAntibot::OnHookAttach |
( |
int |
ClientId, |
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bool |
Player |
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) |
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overridevirtual |
◆ OnPlayerDestroy()
| void CAntibot::OnPlayerDestroy |
( |
int |
ClientId | ) |
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overridevirtual |
◆ OnPlayerInit()
| void CAntibot::OnPlayerInit |
( |
int |
ClientId | ) |
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overridevirtual |
◆ OnSpawn()
| void CAntibot::OnSpawn |
( |
int |
ClientId | ) |
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overridevirtual |
◆ Report()
◆ RoundEnd()
| void CAntibot::RoundEnd |
( |
| ) |
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overridevirtual |
◆ RoundStart()
◆ Send()
◆ Server()
◆ Teehistorian()
◆ Update()
| void CAntibot::Update |
( |
| ) |
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private |
◆ m_Data
◆ m_Initialized
| bool CAntibot::m_Initialized |
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private |
◆ m_pConsole
◆ m_pGameServer
◆ m_pServer
◆ m_RoundData
The documentation for this class was generated from the following files: