#include <component.h>
◆ ~CComponentInterfaces()
| virtual CComponentInterfaces::~CComponentInterfaces |
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virtualdefault |
◆ Client()
Get the client interface.
◆ Collision()
Get the collision interface.
◆ Config()
Get the config interface.
◆ ConfigManager()
Get the config manager interface.
◆ Console()
Get the console interface.
◆ DemoPlayer()
Get the demo player interface.
◆ DemoRecorder()
◆ Engine()
Get the engine interface.
◆ Favorites()
Get the favorites interface.
◆ GameClient()
Get a pointer to the game client.
◆ Graphics()
Get the graphics interface.
◆ Http()
| class IHttp * CComponentInterfaces::Http |
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const |
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protected |
◆ Input()
◆ Kernel()
Get the kernel interface.
◆ Layers()
Get the layers interface.
◆ LocalTime()
| float CComponentInterfaces::LocalTime |
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const |
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protected |
◆ OnInterfacesInit()
◆ RenderMap()
Get the render map interface.
◆ RenderTools()
Get the render tools interface.
◆ ServerBrowser()
Get the server browser interface.
◆ Sound()
◆ Storage()
Get the storage interface.
◆ TextRender()
Get the text rendering interface.
◆ time()
| int64_t CComponentInterfaces::time |
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const |
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protected |
◆ Ui()
| class CUi * CComponentInterfaces::Ui |
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const |
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protected |
◆ m_pClient
The documentation for this class was generated from the following files: