DDraceNetwork Documentation
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CEffects Member List

This is the complete list of members for CEffects, including all inherited members.

AirJump(vec2 Pos, float Alpha)CEffects
BulletTrail(vec2 Pos, float Alpha, float TimePassed)CEffects
CEffects()CEffects
Client() constCComponentInterfacesprotected
Collision() constCComponentInterfacesprotected
Confetti(vec2 Pos, float Alpha)CEffects
Config() constCComponentInterfacesprotected
ConfigManager() constCComponentInterfacesprotected
Console() constCComponentInterfacesprotected
DamageIndicator(vec2 Pos, vec2 Dir, float Alpha)CEffects
DemoPlayer() constCComponentInterfacesprotected
DemoRecorder(int Recorder) constCComponentInterfacesprotected
Engine() constCComponentInterfacesprotected
Explosion(vec2 Pos, float Alpha)CEffects
Favorites() constCComponentInterfacesprotected
FreezingFlakes(vec2 Pos, vec2 Size, float Alpha)CEffects
GameClient() constCComponentInterfacesinlineprotected
Graphics() constCComponentInterfacesprotected
HammerHit(vec2 Pos, float Alpha)CEffects
Http() constCComponentInterfacesprotected
Input() constCComponentInterfacesprotected
Kernel() constCComponentInterfacesprotected
Layers() constCComponentInterfacesprotected
LocalTime() constCComponentInterfacesprotected
m_Add100hzCEffectsprivate
m_Add50hzCEffectsprivate
m_Add5hzCEffectsprivate
m_LastUpdate100hzCEffectsprivate
m_LastUpdate50hzCEffectsprivate
m_LastUpdate5hzCEffectsprivate
m_pClientCComponentInterfacesprivate
m_SkidSoundTimerCEffectsprivate
OnConsoleInit()CComponentinlinevirtual
OnCursorMove(float x, float y, IInput::ECursorType CursorType)CComponentinlinevirtual
OnInit()CComponentinlinevirtual
OnInput(const IInput::CEvent &Event)CComponentinlinevirtual
OnInterfacesInit(CGameClient *pClient)CComponentInterfacesvirtual
OnMapLoad()CComponentinlinevirtual
OnMessage(int Msg, void *pRawMsg)CComponentinlinevirtual
OnNewSnapshot()CComponentinlinevirtual
OnRelease()CComponentinlinevirtual
OnRender() overrideCEffectsvirtual
OnReset()CComponentinlinevirtual
OnShutdown()CComponentinlinevirtual
OnStateChange(int NewState, int OldState)CComponentinlinevirtual
OnTouchState(const std::vector< IInput::CTouchFingerState > &vTouchFingerStates)CComponentinlinevirtual
OnUpdate()CComponentinlinevirtual
OnWindowResize()CComponentinlinevirtual
PlayerDeath(vec2 Pos, int ClientId, float Alpha)CEffects
PlayerSpawn(vec2 Pos, float Alpha)CEffects
PowerupShine(vec2 Pos, vec2 Size, float Alpha)CEffects
RenderMap() constCComponentInterfacesprotected
RenderTools() constCComponentInterfacesprotected
ServerBrowser() constCComponentInterfacesprotected
Sizeof() const overrideCEffectsinlinevirtual
SkidTrail(vec2 Pos, vec2 Vel, int Direction, float Alpha)CEffects
SmokeTrail(vec2 Pos, vec2 Vel, float Alpha, float TimePassed)CEffects
Sound() constCComponentInterfacesprotected
SparkleTrail(vec2 Pos, float Alpha)CEffects
Storage() constCComponentInterfacesprotected
TextRender() constCComponentInterfacesprotected
time() constCComponentInterfacesprotected
Ui() constCComponentInterfacesprotected
Update()CEffects
~CComponent()=defaultCComponentvirtual
~CComponentInterfaces()=defaultCComponentInterfacesvirtual