#include <effects.h>
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| | CEffects () |
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| int | Sizeof () const override |
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| void | OnRender () override |
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| void | BulletTrail (vec2 Pos, float Alpha, float TimePassed) |
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| void | SmokeTrail (vec2 Pos, vec2 Vel, float Alpha, float TimePassed) |
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| void | SkidTrail (vec2 Pos, vec2 Vel, int Direction, float Alpha) |
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| void | Explosion (vec2 Pos, float Alpha) |
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| void | HammerHit (vec2 Pos, float Alpha) |
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| void | AirJump (vec2 Pos, float Alpha) |
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| void | DamageIndicator (vec2 Pos, vec2 Dir, float Alpha) |
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| void | PlayerSpawn (vec2 Pos, float Alpha) |
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| void | PlayerDeath (vec2 Pos, int ClientId, float Alpha) |
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| void | PowerupShine (vec2 Pos, vec2 Size, float Alpha) |
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| void | FreezingFlakes (vec2 Pos, vec2 Size, float Alpha) |
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| void | SparkleTrail (vec2 Pos, float Alpha) |
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| void | Confetti (vec2 Pos, float Alpha) |
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| void | Update () |
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| virtual | ~CComponent ()=default |
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| virtual void | OnStateChange (int NewState, int OldState) |
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| virtual void | OnConsoleInit () |
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| virtual void | OnInit () |
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| virtual void | OnShutdown () |
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| virtual void | OnReset () |
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| virtual void | OnWindowResize () |
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| virtual void | OnUpdate () |
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| virtual void | OnNewSnapshot () |
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| virtual void | OnRelease () |
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| virtual void | OnMapLoad () |
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| virtual void | OnMessage (int Msg, void *pRawMsg) |
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| virtual bool | OnCursorMove (float x, float y, IInput::ECursorType CursorType) |
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| virtual bool | OnInput (const IInput::CEvent &Event) |
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| virtual bool | OnTouchState (const std::vector< IInput::CTouchFingerState > &vTouchFingerStates) |
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| virtual void | OnInterfacesInit (CGameClient *pClient) |
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| virtual | ~CComponentInterfaces ()=default |
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◆ CEffects()
◆ AirJump()
◆ BulletTrail()
◆ Confetti()
◆ DamageIndicator()
◆ Explosion()
◆ FreezingFlakes()
◆ HammerHit()
◆ OnRender()
| void CEffects::OnRender |
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overridevirtual |
Called when the component should get rendered.
The render order depends on the component insertion order.
Reimplemented from CComponent.
◆ PlayerDeath()
◆ PlayerSpawn()
◆ PowerupShine()
◆ Sizeof()
| int CEffects::Sizeof |
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const |
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inlineoverridevirtual |
Gets the size of the non-abstract component.
Implements CComponent.
◆ SkidTrail()
◆ SmokeTrail()
◆ SparkleTrail()
◆ Update()
| void CEffects::Update |
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◆ m_Add100hz
| bool CEffects::m_Add100hz |
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private |
◆ m_Add50hz
◆ m_Add5hz
◆ m_LastUpdate100hz
| int64_t CEffects::m_LastUpdate100hz = 0 |
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private |
◆ m_LastUpdate50hz
| int64_t CEffects::m_LastUpdate50hz = 0 |
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private |
◆ m_LastUpdate5hz
| int64_t CEffects::m_LastUpdate5hz = 0 |
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private |
◆ m_SkidSoundTimer
| int64_t CEffects::m_SkidSoundTimer = 0 |
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private |
The documentation for this class was generated from the following files: