#include <gameclient.h>
◆ m_Active
| bool CGameClient::CSnapState::CSpectateInfo::m_Active |
◆ m_Deadzone
| int CGameClient::CSnapState::CSpectateInfo::m_Deadzone |
◆ m_FollowFactor
| int CGameClient::CSnapState::CSpectateInfo::m_FollowFactor |
◆ m_HasCameraInfo
| bool CGameClient::CSnapState::CSpectateInfo::m_HasCameraInfo |
◆ m_Position
| vec2 CGameClient::CSnapState::CSpectateInfo::m_Position |
◆ m_SpectatorCount
| int CGameClient::CSnapState::CSpectateInfo::m_SpectatorCount |
◆ m_SpectatorId
| int CGameClient::CSnapState::CSpectateInfo::m_SpectatorId |
◆ m_UsePosition
| bool CGameClient::CSnapState::CSpectateInfo::m_UsePosition |
◆ m_Zoom
| float CGameClient::CSnapState::CSpectateInfo::m_Zoom |
The documentation for this class was generated from the following file: