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DDraceNetwork Documentation
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Public Member Functions | |
| CNamePlatePartHookStrongWeak (CGameClient &This) | |
Public Member Functions inherited from CNamePlatePartSprite | |
| void | Render (CGameClient &This, vec2 Pos) const override |
Public Member Functions inherited from CNamePlatePart | |
| virtual void | Reset (CGameClient &This) |
| vec2 | Size () const |
| vec2 | Padding () const |
| bool | NewLine () const |
| bool | Visible () const |
| bool | ShiftOnInvis () const |
| CNamePlatePart ()=delete | |
| virtual | ~CNamePlatePart ()=default |
Protected Member Functions | |
| void | Update (CGameClient &This, const CNamePlateData &Data) override |
Protected Member Functions inherited from CNamePlatePartSprite | |
| CNamePlatePartSprite (CGameClient &This) | |
Protected Member Functions inherited from CNamePlatePart | |
| CNamePlatePart (CGameClient &This) | |
Additional Inherited Members | |
Protected Attributes inherited from CNamePlatePartSprite | |
| IGraphics::CTextureHandle | m_Texture |
| int | m_Sprite = -1 |
| int | m_SpriteFlags = 0 |
| float | m_Rotation = 0.0f |
| ColorRGBA | m_Color = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f) |
Protected Attributes inherited from CNamePlatePart | |
| vec2 | m_Size = vec2(0.0f, 0.0f) |
| vec2 | m_Padding = vec2(DEFAULT_PADDING, DEFAULT_PADDING) |
| bool | m_NewLine = false |
| bool | m_Visible = true |
| bool | m_ShiftOnInvis = false |
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inline |
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inlineoverrideprotectedvirtual |
Reimplemented from CNamePlatePart.