#include <save.h>
◆ anonymous enum
| Enumerator |
|---|
| HIT_ALL | |
| HAMMER_HIT_DISABLED | |
| SHOTGUN_HIT_DISABLED | |
| GRENADE_HIT_DISABLED | |
| LASER_HIT_DISABLED | |
◆ CSaveTee()
◆ ~CSaveTee()
◆ FromString()
◆ GetClientId()
| int CSaveTee::GetClientId |
( |
| ) |
const |
|
inline |
◆ GetName()
◆ GetPos()
| vec2 CSaveTee::GetPos |
( |
| ) |
const |
|
inline |
◆ GetString()
◆ IsHooking()
| bool CSaveTee::IsHooking |
( |
| ) |
const |
◆ Load()
◆ LoadHookedPlayer()
◆ Save()
◆ SetClientId()
| void CSaveTee::SetClientId |
( |
int |
ClientId | ) |
|
|
inline |
◆ m_ActivationDir
| vec2 CSaveTee::m_ActivationDir |
◆ m_ActivationTick
| int CSaveTee::m_ActivationTick |
◆ m_ActiveWeapon
| int CSaveTee::m_ActiveWeapon |
|
private |
◆ m_aCurrentTimeCp
◆ m_aGameUuid
◆ m_Alive
◆ m_aName
| char CSaveTee::m_aName[16] |
|
private |
◆ m_aString
| char CSaveTee::m_aString[2048] |
|
private |
◆ m_aWeapons
◆ m_ClientId
◆ m_CollisionEnabled
| int CSaveTee::m_CollisionEnabled |
|
private |
◆ m_CorePos
◆ m_CurrentMoveTime
| int CSaveTee::m_CurrentMoveTime |
◆ m_DDRaceState
| int CSaveTee::m_DDRaceState |
|
private |
◆ m_DeepFrozen
| int CSaveTee::m_DeepFrozen |
|
private |
◆ m_EndlessHook
| int CSaveTee::m_EndlessHook |
|
private |
◆ m_EndlessJump
| int CSaveTee::m_EndlessJump |
|
private |
◆ m_FreezeStart
| int CSaveTee::m_FreezeStart |
|
private |
◆ m_FreezeTime
| int CSaveTee::m_FreezeTime |
|
private |
◆ m_HasTelegunGrenade
| int CSaveTee::m_HasTelegunGrenade |
|
private |
◆ m_HasTelegunGun
| int CSaveTee::m_HasTelegunGun |
|
private |
◆ m_HasTelegunLaser
| int CSaveTee::m_HasTelegunLaser |
|
private |
◆ m_HitDisabledFlags
| int CSaveTee::m_HitDisabledFlags |
|
private |
◆ m_HookDir
◆ m_HookedPlayer
| int CSaveTee::m_HookedPlayer |
|
private |
◆ m_HookHitEnabled
| int CSaveTee::m_HookHitEnabled |
|
private |
◆ m_HookPos
◆ m_HookState
| int CSaveTee::m_HookState |
|
private |
◆ m_HookTeleBase
| vec2 CSaveTee::m_HookTeleBase |
|
private |
◆ m_HookTick
◆ m_InputDirection
| int CSaveTee::m_InputDirection |
|
private |
◆ m_InputFire
| int CSaveTee::m_InputFire |
|
private |
◆ m_InputHook
| int CSaveTee::m_InputHook |
|
private |
◆ m_InputJump
| int CSaveTee::m_InputJump |
|
private |
◆ m_IsSolo
◆ m_Jetpack
◆ m_Jumped
◆ m_JumpedTotal
| int CSaveTee::m_JumpedTotal |
|
private |
◆ m_Jumps
◆ m_LastPenalty
| int CSaveTee::m_LastPenalty |
|
private |
◆ m_LastTimeCp
| int CSaveTee::m_LastTimeCp |
|
private |
◆ m_LastTimeCpBroadcasted
| int CSaveTee::m_LastTimeCpBroadcasted |
|
private |
◆ m_LastWeapon
| int CSaveTee::m_LastWeapon |
|
private |
◆ m_LiveFrozen
| int CSaveTee::m_LiveFrozen |
|
private |
◆ m_NeededFaketuning
| int CSaveTee::m_NeededFaketuning |
|
private |
◆ m_NewHook
◆ [struct]
| struct { ... } CSaveTee::m_Ninja |
◆ m_NinjaJetpack
| int CSaveTee::m_NinjaJetpack |
|
private |
◆ m_NotEligibleForFinish
| int CSaveTee::m_NotEligibleForFinish |
|
private |
◆ m_OldVelAmount
| int CSaveTee::m_OldVelAmount |
◆ m_Paused
◆ m_Pos
◆ m_PrevPos
◆ m_QueuedWeapon
| int CSaveTee::m_QueuedWeapon |
|
private |
◆ m_ReloadTimer
| int CSaveTee::m_ReloadTimer |
|
private |
◆ m_TeeFinished
| int CSaveTee::m_TeeFinished |
|
private |
◆ m_TeeStarted
| int CSaveTee::m_TeeStarted |
|
private |
◆ m_TeleCheckpoint
| int CSaveTee::m_TeleCheckpoint |
|
private |
◆ m_Time
◆ m_TimeCpBroadcastEndTime
| int CSaveTee::m_TimeCpBroadcastEndTime |
|
private |
◆ m_TuneZone
◆ m_TuneZoneOld
| int CSaveTee::m_TuneZoneOld |
|
private |
◆ m_Vel
The documentation for this class was generated from the following files: