#include <save.h>
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| | CSaveTeam () |
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| | ~CSaveTeam () |
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| char * | GetString () |
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| int | GetMembersCount () const |
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| int | FromString (const char *pString) |
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| bool | MatchPlayers (const char(*paNames)[MAX_NAME_LENGTH], const int *pClientId, int NumPlayer, char *pMessage, int MessageLen) const |
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| ESaveResult | Save (CGameContext *pGameServer, int Team, bool Dry=false, bool Force=false) |
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| bool | Load (CGameContext *pGameServer, int Team, bool KeepCurrentWeakStrong, bool IgnorePlayers=false) |
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◆ CSaveTeam()
◆ ~CSaveTeam()
| CSaveTeam::~CSaveTeam |
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◆ FromString()
◆ GetMembersCount()
| int CSaveTeam::GetMembersCount |
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const |
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inline |
◆ GetString()
| char * CSaveTeam::GetString |
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◆ HandleSaveError()
◆ Load()
◆ MatchCharacter()
◆ MatchPlayers()
◆ Save()
◆ m_aString
| char CSaveTeam::m_aString[65536] |
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private |
◆ m_HighestSwitchNumber
| int CSaveTeam::m_HighestSwitchNumber = 0 |
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private |
◆ m_MembersCount
| int CSaveTeam::m_MembersCount = 0 |
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private |
◆ m_Practice
| int CSaveTeam::m_Practice = 0 |
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private |
◆ m_pSavedTees
◆ m_pSwitchers
◆ m_TeamLocked
| int CSaveTeam::m_TeamLocked = 0 |
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private |
◆ m_TeamState
The documentation for this class was generated from the following files: