1#ifndef GAME_EDITOR_FONT_TYPER_H
2#define GAME_EDITOR_FONT_TYPER_H
Definition component.h:13
Definition font_typer.h:14
bool IsActive() const
Definition font_typer.h:39
@ NUMBER_OFFSET
Definition font_typer.h:18
@ LETTER_OFFSET
Definition font_typer.h:17
void TextModeOff()
Definition font_typer.cpp:176
bool OnInput(const IInput::CEvent &Event) override
Definition font_typer.cpp:32
void OnInit(CEditor *pEditor) override
Definition font_typer.cpp:13
IGraphics::CTextureHandle m_CursorTextTexture
Definition font_typer.h:24
ivec2 m_TextIndex
Definition font_typer.h:20
std::shared_ptr< class CLayer > m_pLastLayer
Definition font_typer.h:25
void TextModeOn()
Definition font_typer.cpp:159
int m_TilesPlacedSinceActivate
Definition font_typer.h:27
void SetTile(ivec2 Pos, unsigned char Index, const std::shared_ptr< CLayerTiles > &pLayer)
Definition font_typer.cpp:20
bool m_Active
Definition font_typer.h:22
int m_TextLineLen
Definition font_typer.h:21
void SetCursor()
Definition font_typer.cpp:187
CUi::SConfirmPopupContext m_ConfirmActivatePopupContext
Definition font_typer.h:26
std::chrono::nanoseconds m_CursorRenderTime
Definition font_typer.h:23
void OnRender(CUIRect View) override
Definition font_typer.cpp:195
Definition graphics.h:205
vector2_base< int > ivec2
Definition vmath.h:163