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DDraceNetwork Documentation
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#include <gameclient.h>
Public Member Functions | |
| bool | IsSixup () |
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inline |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aaSpriteWeaponNinjaMuzzles[3] |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aaSpriteWeaponsMuzzles[6][3] |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aSpriteParticles[9] |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aSpritePickupWeaponArmor[4] |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aSpritePickupWeapons[6] |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aSpriteStars[3] |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aSpriteWeaponCursors[6] |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aSpriteWeaponGunMuzzles[3] |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aSpriteWeaponProjectiles[6] |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aSpriteWeapons[6] |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_aSpriteWeaponShotgunMuzzles[3] |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteArmorEmpty |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteArmorFull |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteFlagBlue |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteFlagRed |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteHealthEmpty |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteHealthFull |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteHookChain |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteHookHead |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteNinjaBarEmpty |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteNinjaBarEmptyRight |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteNinjaBarFull |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteNinjaBarFullLeft |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupArmor |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupArmorGrenade |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupArmorLaser |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupArmorNinja |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupArmorShotgun |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupGrenade |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupGun |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupHammer |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupHealth |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupLaser |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupNinja |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpritePickupShotgun |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponGrenade |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponGrenadeCursor |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponGrenadeProjectile |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponGun |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponGunCursor |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponGunProjectile |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponHammer |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponHammerCursor |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponHammerProjectile |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponLaser |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponLaserCursor |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponLaserProjectile |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponNinja |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponNinjaCursor |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponNinjaProjectile |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponShotgun |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponShotgunCursor |
| IGraphics::CTextureHandle CGameClient::SClientGameSkin::m_SpriteWeaponShotgunProjectile |