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DDraceNetwork Documentation
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#include <gameclient.h>
| IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudAirjump |
| IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudAirjumpEmpty |
| IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudCollisionDisabled |
| IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudDeepFrozen |
| IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudDummyCopy |
| IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudDummyHammer |
| IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudEndlessHook |
| IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudEndlessJump |
| IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudFreezeBarEmpty |
| IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudFreezeBarEmptyRight |
| IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudFreezeBarFull |
| IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudFreezeBarFullLeft |
| IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudGrenadeHitDisabled |
| IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudGunHitDisabled |
| IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudHammerHitDisabled |
| IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudHookHitDisabled |
| IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudJetpack |
| IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudLaserHitDisabled |
| IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudLiveFrozen |
| IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudLockMode |
| IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudNinjaBarEmpty |
| IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudNinjaBarEmptyRight |
| IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudNinjaBarFull |
| IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudNinjaBarFullLeft |
| IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudPracticeMode |
| IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudShotgunHitDisabled |
| IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudSolo |
| IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudTeam0Mode |
| IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudTeleportGrenade |
| IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudTeleportGun |
| IGraphics::CTextureHandle CGameClient::SClientHudSkin::m_SpriteHudTeleportLaser |