#include <countryflags.h>
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| int | Sizeof () const override |
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| void | OnInit () override |
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| size_t | Num () const |
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| const CCountryFlag * | GetByCountryCode (int CountryCode) const |
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| const CCountryFlag * | GetByIndex (size_t Index) const |
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| void | Render (const CCountryFlag *pFlag, ColorRGBA Color, float x, float y, float w, float h) |
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| void | Render (int CountryCode, ColorRGBA Color, float x, float y, float w, float h) |
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| virtual | ~CComponent ()=default |
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| virtual void | OnStateChange (int NewState, int OldState) |
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| virtual void | OnConsoleInit () |
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| virtual void | OnShutdown () |
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| virtual void | OnReset () |
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| virtual void | OnWindowResize () |
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| virtual void | OnUpdate () |
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| virtual void | OnRender () |
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| virtual void | OnNewSnapshot () |
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| virtual void | OnRelease () |
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| virtual void | OnMapLoad () |
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| virtual void | OnMessage (int Msg, void *pRawMsg) |
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| virtual bool | OnCursorMove (float x, float y, IInput::ECursorType CursorType) |
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| virtual bool | OnInput (const IInput::CEvent &Event) |
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| virtual bool | OnTouchState (const std::vector< IInput::CTouchFingerState > &vTouchFingerStates) |
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| virtual void | OnInterfacesInit (CGameClient *pClient) |
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| virtual | ~CComponentInterfaces ()=default |
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◆ anonymous enum
| Enumerator |
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| CODE_LB | |
| CODE_UB | |
| CODE_RANGE | |
◆ GetByCountryCode()
◆ GetByIndex()
◆ LoadCountryflagsIndexfile()
| void CCountryFlags::LoadCountryflagsIndexfile |
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private |
◆ Num()
| size_t CCountryFlags::Num |
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const |
◆ OnInit()
| void CCountryFlags::OnInit |
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overridevirtual |
Called to let the components run initialization code.
Reimplemented from CComponent.
◆ Render() [1/2]
◆ Render() [2/2]
◆ Sizeof()
| int CCountryFlags::Sizeof |
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const |
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inlineoverridevirtual |
Gets the size of the non-abstract component.
Implements CComponent.
◆ m_aCodeIndexLUT
◆ m_FlagsQuadContainerIndex
| int CCountryFlags::m_FlagsQuadContainerIndex |
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private |
◆ m_vCountryFlags
The documentation for this class was generated from the following files: