#include <items.h>
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| int | Sizeof () const override |
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| void | OnRender () override |
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| void | OnInit () override |
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| void | ReconstructSmokeTrail (const CProjectileData *pCurrent, int DestroyTick) |
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| void | RenderLaser (vec2 From, vec2 Pos, ColorRGBA OuterColor, ColorRGBA InnerColor, float TicksBody, float TicksHead, int Type) const |
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| virtual | ~CComponent ()=default |
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| virtual void | OnStateChange (int NewState, int OldState) |
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| virtual void | OnConsoleInit () |
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| virtual void | OnShutdown () |
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| virtual void | OnReset () |
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| virtual void | OnWindowResize () |
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| virtual void | OnUpdate () |
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| virtual void | OnNewSnapshot () |
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| virtual void | OnRelease () |
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| virtual void | OnMapLoad () |
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| virtual void | OnMessage (int Msg, void *pRawMsg) |
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| virtual bool | OnCursorMove (float x, float y, IInput::ECursorType CursorType) |
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| virtual bool | OnInput (const IInput::CEvent &Event) |
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| virtual bool | OnTouchState (const std::vector< IInput::CTouchFingerState > &vTouchFingerStates) |
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| virtual void | OnInterfacesInit (CGameClient *pClient) |
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| virtual | ~CComponentInterfaces ()=default |
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◆ OnInit()
Called to let the components run initialization code.
Reimplemented from CComponent.
◆ OnRender()
| void CItems::OnRender |
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overridevirtual |
Called when the component should get rendered.
The render order depends on the component insertion order.
Reimplemented from CComponent.
◆ ReconstructSmokeTrail()
◆ RenderFlag()
◆ RenderLaser() [1/2]
◆ RenderLaser() [2/2]
◆ RenderPickup()
◆ RenderProjectile()
◆ Sizeof()
| int CItems::Sizeof |
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const |
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inlineoverridevirtual |
Gets the size of the non-abstract component.
Implements CComponent.
◆ m_aParticleSplatOffset
| int CItems::m_aParticleSplatOffset[3] |
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◆ m_aPickupWeaponArmorOffset
| int CItems::m_aPickupWeaponArmorOffset[4] |
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private |
◆ m_aPickupWeaponOffset
◆ m_aProjectileOffset
◆ m_BlueFlagOffset
| int CItems::m_BlueFlagOffset |
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◆ m_DoorHeadOffset
| int CItems::m_DoorHeadOffset |
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◆ m_FreezeHeadOffset
| int CItems::m_FreezeHeadOffset |
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◆ m_ItemsQuadContainerIndex
| int CItems::m_ItemsQuadContainerIndex |
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◆ m_PickupArmorOffset
| int CItems::m_PickupArmorOffset |
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private |
◆ m_PickupHealthOffset
| int CItems::m_PickupHealthOffset |
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◆ m_PickupNinjaOffset
| int CItems::m_PickupNinjaOffset |
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private |
◆ m_PulleyHeadOffset
| int CItems::m_PulleyHeadOffset |
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private |
◆ m_RedFlagOffset
| int CItems::m_RedFlagOffset |
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private |
The documentation for this class was generated from the following files: