#include <gamecore.h>
◆ Collision()
◆ HookedPlayer()
| int CCharacterCore::HookedPlayer |
( |
| ) |
const |
|
inline |
◆ Init()
◆ IsSwitchActiveCb()
| bool CCharacterCore::IsSwitchActiveCb |
( |
int |
Number, |
|
|
void * |
pUser |
|
) |
| |
|
staticprivate |
◆ Move()
| void CCharacterCore::Move |
( |
| ) |
|
◆ PhysicalSize()
◆ PhysicalSizeVec2()
◆ Quantize()
| void CCharacterCore::Quantize |
( |
| ) |
|
◆ Read()
◆ ReadDDNet()
◆ Reset()
| void CCharacterCore::Reset |
( |
| ) |
|
◆ SetCoreWorld()
◆ SetHookedPlayer()
| void CCharacterCore::SetHookedPlayer |
( |
int |
HookedPlayer | ) |
|
◆ SetTeamsCore()
◆ Tick()
◆ TickDeferred()
| void CCharacterCore::TickDeferred |
( |
| ) |
|
◆ Write()
◆ m_ActivationDir
| vec2 CCharacterCore::m_ActivationDir |
◆ m_ActivationTick
| int CCharacterCore::m_ActivationTick |
◆ m_ActiveWeapon
| int CCharacterCore::m_ActiveWeapon |
◆ m_Angle
| int CCharacterCore::m_Angle |
◆ m_AttachedPlayers
| std::set<int> CCharacterCore::m_AttachedPlayers |
◆ m_aWeapons
◆ m_Colliding
| int CCharacterCore::m_Colliding |
◆ m_CollisionDisabled
| bool CCharacterCore::m_CollisionDisabled |
◆ m_CurrentMoveTime
| int CCharacterCore::m_CurrentMoveTime |
◆ m_DeepFrozen
| bool CCharacterCore::m_DeepFrozen |
◆ m_Direction
| int CCharacterCore::m_Direction |
◆ m_EndlessHook
| bool CCharacterCore::m_EndlessHook |
◆ m_EndlessJump
| bool CCharacterCore::m_EndlessJump |
◆ m_FreezeEnd
| int CCharacterCore::m_FreezeEnd |
◆ m_FreezeStart
| int CCharacterCore::m_FreezeStart |
◆ m_GrenadeHitDisabled
| bool CCharacterCore::m_GrenadeHitDisabled |
◆ m_HammerHitDisabled
| bool CCharacterCore::m_HammerHitDisabled |
◆ m_HasTelegunGrenade
| bool CCharacterCore::m_HasTelegunGrenade |
◆ m_HasTelegunGun
| bool CCharacterCore::m_HasTelegunGun |
◆ m_HasTelegunLaser
| bool CCharacterCore::m_HasTelegunLaser |
◆ m_HookDir
| vec2 CCharacterCore::m_HookDir |
◆ m_HookedPlayer
| int CCharacterCore::m_HookedPlayer |
|
private |
◆ m_HookHitDisabled
| bool CCharacterCore::m_HookHitDisabled |
◆ m_HookPos
| vec2 CCharacterCore::m_HookPos |
◆ m_HookState
| int CCharacterCore::m_HookState |
◆ m_HookTeleBase
| vec2 CCharacterCore::m_HookTeleBase |
◆ m_HookTick
| int CCharacterCore::m_HookTick |
◆ m_Id
◆ m_Input
◆ m_Invincible
| bool CCharacterCore::m_Invincible |
◆ m_IsInFreeze
| bool CCharacterCore::m_IsInFreeze |
◆ m_Jetpack
| bool CCharacterCore::m_Jetpack |
◆ m_Jumped
| int CCharacterCore::m_Jumped |
◆ m_JumpedTotal
| int CCharacterCore::m_JumpedTotal |
◆ m_Jumps
| int CCharacterCore::m_Jumps |
◆ m_LaserHitDisabled
| bool CCharacterCore::m_LaserHitDisabled |
◆ m_LeftWall
| bool CCharacterCore::m_LeftWall |
◆ m_LiveFrozen
| bool CCharacterCore::m_LiveFrozen |
◆ m_MoveRestrictions
| int CCharacterCore::m_MoveRestrictions |
|
private |
◆ m_NewHook
| bool CCharacterCore::m_NewHook |
◆ [struct]
| struct { ... } CCharacterCore::m_Ninja |
◆ m_OldVelAmount
| int CCharacterCore::m_OldVelAmount |
◆ m_pCollision
◆ m_Pos
| vec2 CCharacterCore::m_Pos |
◆ m_pTeams
◆ m_pWorld
◆ m_Reset
| bool CCharacterCore::m_Reset |
◆ m_ShotgunHitDisabled
| bool CCharacterCore::m_ShotgunHitDisabled |
◆ m_Solo
| bool CCharacterCore::m_Solo |
◆ m_Super
| bool CCharacterCore::m_Super |
◆ m_TriggeredEvents
| int CCharacterCore::m_TriggeredEvents |
◆ m_Tuning
◆ m_Vel
| vec2 CCharacterCore::m_Vel |
The documentation for this class was generated from the following files: