#include <console.h>
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| static void | PossibleCommandsRenderCallback (int Index, const char *pStr, void *pUser) |
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| static void | ConToggleLocalConsole (IConsole::IResult *pResult, void *pUserData) |
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| static void | ConToggleRemoteConsole (IConsole::IResult *pResult, void *pUserData) |
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| static void | ConClearLocalConsole (IConsole::IResult *pResult, void *pUserData) |
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| static void | ConClearRemoteConsole (IConsole::IResult *pResult, void *pUserData) |
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| static void | ConDumpLocalConsole (IConsole::IResult *pResult, void *pUserData) |
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| static void | ConDumpRemoteConsole (IConsole::IResult *pResult, void *pUserData) |
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| static void | ConConsolePageUp (IConsole::IResult *pResult, void *pUserData) |
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| static void | ConConsolePageDown (IConsole::IResult *pResult, void *pUserData) |
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| static void | ConConsolePageTop (IConsole::IResult *pResult, void *pUserData) |
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| static void | ConConsolePageBottom (IConsole::IResult *pResult, void *pUserData) |
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| static void | ConchainConsoleOutputLevel (IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) |
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◆ anonymous enum
| Enumerator |
|---|
| CONSOLETYPE_LOCAL | |
| CONSOLETYPE_REMOTE | |
| NUM_CONSOLETYPES | |
◆ CGameConsole()
| CGameConsole::CGameConsole |
( |
| ) |
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◆ ~CGameConsole()
| CGameConsole::~CGameConsole |
( |
| ) |
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◆ ConchainConsoleOutputLevel()
◆ ConClearLocalConsole()
◆ ConClearRemoteConsole()
◆ ConConsolePageBottom()
◆ ConConsolePageDown()
◆ ConConsolePageTop()
◆ ConConsolePageUp()
◆ ConDumpLocalConsole()
◆ ConDumpRemoteConsole()
◆ ConsoleForType()
◆ ConToggleLocalConsole()
◆ ConToggleRemoteConsole()
◆ CurrentConsole()
◆ IsActive()
| bool CGameConsole::IsActive |
( |
| ) |
const |
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inline |
◆ OnConsoleInit()
| void CGameConsole::OnConsoleInit |
( |
| ) |
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overridevirtual |
Called to let the components register their console commands.
Reimplemented from CComponent.
◆ OnInit()
| void CGameConsole::OnInit |
( |
| ) |
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overridevirtual |
Called to let the components run initialization code.
Reimplemented from CComponent.
◆ OnInput()
Called on a input event.
- Parameters
-
Reimplemented from CComponent.
◆ OnMessage()
| void CGameConsole::OnMessage |
( |
int |
Msg, |
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void * |
pRawMsg |
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) |
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overridevirtual |
◆ OnRender()
| void CGameConsole::OnRender |
( |
| ) |
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overridevirtual |
Called when the component should get rendered.
The render order depends on the component insertion order.
Reimplemented from CComponent.
◆ OnReset()
| void CGameConsole::OnReset |
( |
| ) |
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overridevirtual |
Called to reset the component. This method is usually called on your component constructor to avoid code duplication.
- See also
- CHud::CHud()
-
CHud::OnReset()
Reimplemented from CComponent.
◆ OnStateChange()
| void CGameConsole::OnStateChange |
( |
int |
NewState, |
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|
int |
OldState |
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) |
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overridevirtual |
◆ PossibleCommandsRenderCallback()
◆ PossibleMaps()
◆ PrintLine()
◆ Prompt()
| void CGameConsole::Prompt |
( |
char(&) |
aPrompt[32] | ) |
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◆ RequireUsername()
| void CGameConsole::RequireUsername |
( |
bool |
UsernameReq | ) |
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◆ Sizeof()
| int CGameConsole::Sizeof |
( |
| ) |
const |
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inlineoverridevirtual |
Gets the size of the non-abstract component.
Implements CComponent.
◆ Toggle()
| void CGameConsole::Toggle |
( |
int |
Type | ) |
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◆ CConsoleLogger
◆ m_ConsoleState
| int CGameConsole::m_ConsoleState |
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private |
◆ m_ConsoleType
| int CGameConsole::m_ConsoleType |
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private |
◆ m_LocalConsole
◆ m_pConsole
◆ m_pConsoleLogger
◆ m_RemoteConsole
◆ m_StateChangeDuration
| float CGameConsole::m_StateChangeDuration |
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private |
◆ m_StateChangeEnd
| float CGameConsole::m_StateChangeEnd |
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private |
◆ m_TouchState
◆ m_WantsSelectionCopy
| bool CGameConsole::m_WantsSelectionCopy = false |
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private |
◆ ms_SearchHighlightColor
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|
inlinestaticconstexprprivate |
◆ ms_SearchSelectedColor
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inlinestaticconstexprprivate |
The documentation for this class was generated from the following files: