#include <hud.h>
◆ ESpeedChange
| Enumerator |
|---|
| NONE | |
| INCREASE | |
| DECREASE | |
◆ CHud()
◆ GetDigitsIndex()
| int CHud::GetDigitsIndex |
( |
int |
Value, |
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|
int |
Max |
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) |
| |
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inlineprivate |
◆ GetMovementInformation()
◆ GetMovementInformationBoxHeight()
| float CHud::GetMovementInformationBoxHeight |
( |
| ) |
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inlineprivate |
◆ OnInit()
Called to let the components run initialization code.
Reimplemented from CComponent.
◆ OnMessage()
◆ OnNewSnapshot()
| void CHud::OnNewSnapshot |
( |
| ) |
|
|
overridevirtual |
Called when a new snapshot is received.
Reimplemented from CComponent.
◆ OnRender()
Called when the component should get rendered.
The render order depends on the component insertion order.
Reimplemented from CComponent.
◆ OnReset()
Called to reset the component. This method is usually called on your component constructor to avoid code duplication.
- See also
- CHud::CHud()
-
CHud::OnReset()
Reimplemented from CComponent.
◆ OnWindowResize()
| void CHud::OnWindowResize |
( |
| ) |
|
|
overridevirtual |
Called when the window has been resized.
Reimplemented from CComponent.
◆ PrepareAmmoHealthAndArmorQuads()
| void CHud::PrepareAmmoHealthAndArmorQuads |
( |
| ) |
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private |
◆ PreparePlayerStateQuads()
| void CHud::PreparePlayerStateQuads |
( |
| ) |
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private |
◆ RenderAmmoHealthAndArmor()
◆ RenderConnectionWarning()
| void CHud::RenderConnectionWarning |
( |
| ) |
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private |
◆ RenderCursor()
| void CHud::RenderCursor |
( |
| ) |
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|
private |
◆ RenderDDRaceEffects()
| void CHud::RenderDDRaceEffects |
( |
| ) |
|
|
private |
◆ RenderDummyActions()
| void CHud::RenderDummyActions |
( |
| ) |
|
|
private |
◆ RenderGameTimer()
| void CHud::RenderGameTimer |
( |
| ) |
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private |
◆ RenderLocalTime()
◆ RenderMovementInformation()
| void CHud::RenderMovementInformation |
( |
| ) |
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private |
◆ RenderMovementInformationTextContainer()
◆ RenderNinjaBarPos()
◆ RenderPauseNotification()
| void CHud::RenderPauseNotification |
( |
| ) |
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private |
◆ RenderPlayerState()
| void CHud::RenderPlayerState |
( |
int |
ClientId | ) |
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|
private |
◆ RenderRecord()
| void CHud::RenderRecord |
( |
| ) |
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private |
◆ RenderScoreHud()
| void CHud::RenderScoreHud |
( |
| ) |
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|
private |
◆ RenderSpectatorCount()
| void CHud::RenderSpectatorCount |
( |
| ) |
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|
private |
◆ RenderSpectatorHud()
| void CHud::RenderSpectatorHud |
( |
| ) |
|
|
private |
◆ RenderSuddenDeath()
| void CHud::RenderSuddenDeath |
( |
| ) |
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private |
◆ RenderTeambalanceWarning()
| void CHud::RenderTeambalanceWarning |
( |
| ) |
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private |
◆ RenderTextInfo()
| void CHud::RenderTextInfo |
( |
| ) |
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private |
◆ RenderWarmupTimer()
| void CHud::RenderWarmupTimer |
( |
| ) |
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private |
◆ ResetHudContainers()
| void CHud::ResetHudContainers |
( |
| ) |
|
◆ Sizeof()
| int CHud::Sizeof |
( |
| ) |
const |
|
inlineoverridevirtual |
Gets the size of the non-abstract component.
Implements CComponent.
◆ UpdateMovementInformationTextContainer()
◆ m_aAmmoOffset
◆ m_aCursorOffset
◆ m_AirjumpEmptyOffset
| int CHud::m_AirjumpEmptyOffset |
|
private |
◆ m_AirjumpOffset
| int CHud::m_AirjumpOffset |
|
private |
◆ m_aLastPlayerSpeedChange
◆ m_aPlayerPositionContainers
◆ m_aPlayerPrevPosition
| float CHud::m_aPlayerPrevPosition[2] |
|
private |
◆ m_aPlayerPrevSpeed
| float CHud::m_aPlayerPrevSpeed[2] |
|
private |
◆ m_aPlayerRecord
◆ m_aPlayerSpeed
| int CHud::m_aPlayerSpeed[2] |
|
private |
◆ m_aPlayerSpeedTextContainers
◆ m_ArmorOffset
◆ m_aScoreInfo
◆ m_aWeaponOffset
◆ m_CollisionDisabledOffset
| int CHud::m_CollisionDisabledOffset |
|
private |
◆ m_DDRaceEffectsTextContainerIndex
◆ m_DDRaceTime
◆ m_DeepFrozenOffset
| int CHud::m_DeepFrozenOffset |
|
private |
◆ m_DummyCopyOffset
| int CHud::m_DummyCopyOffset |
|
private |
◆ m_DummyHammerOffset
| int CHud::m_DummyHammerOffset |
|
private |
◆ m_EmptyArmorOffset
| int CHud::m_EmptyArmorOffset |
|
private |
◆ m_EmptyHealthOffset
| int CHud::m_EmptyHealthOffset |
|
private |
◆ m_EndlessHookOffset
| int CHud::m_EndlessHookOffset |
|
private |
◆ m_EndlessJumpOffset
| int CHud::m_EndlessJumpOffset |
|
private |
◆ m_FinishTimeDiff
| float CHud::m_FinishTimeDiff |
|
private |
◆ m_FinishTimeLastReceivedTick
| int CHud::m_FinishTimeLastReceivedTick |
|
private |
◆ m_FlagOffset
◆ m_FPSTextContainerIndex
◆ m_GrenadeHitDisabledOffset
| int CHud::m_GrenadeHitDisabledOffset |
|
private |
◆ m_GunHitDisabledOffset
| int CHud::m_GunHitDisabledOffset |
|
private |
◆ m_HammerHitDisabledOffset
| int CHud::m_HammerHitDisabledOffset |
|
private |
◆ m_HealthOffset
◆ m_Height
◆ m_HookHitDisabledOffset
| int CHud::m_HookHitDisabledOffset |
|
private |
◆ m_HudQuadContainerIndex
| int CHud::m_HudQuadContainerIndex |
|
private |
◆ m_JetpackOffset
| int CHud::m_JetpackOffset |
|
private |
◆ m_LaserHitDisabledOffset
| int CHud::m_LaserHitDisabledOffset |
|
private |
◆ m_LastLocalClientId
| int CHud::m_LastLocalClientId = -1 |
|
private |
◆ m_LastSpectatorCountTick
| int CHud::m_LastSpectatorCountTick |
|
private |
◆ m_LiveFrozenOffset
| int CHud::m_LiveFrozenOffset |
|
private |
◆ m_LockModeOffset
| int CHud::m_LockModeOffset |
|
private |
◆ m_PlayerAngleTextContainerIndex
◆ m_PlayerPrevAngle
| float CHud::m_PlayerPrevAngle |
|
private |
◆ m_PracticeModeOffset
| int CHud::m_PracticeModeOffset |
|
private |
◆ m_ServerRecord
| float CHud::m_ServerRecord |
|
private |
◆ m_ShotgunHitDisabledOffset
| int CHud::m_ShotgunHitDisabledOffset |
|
private |
◆ m_ShowFinishTime
| bool CHud::m_ShowFinishTime |
|
private |
◆ m_SoloOffset
◆ m_Team0ModeOffset
| int CHud::m_Team0ModeOffset |
|
private |
◆ m_TeleportGrenadeOffset
| int CHud::m_TeleportGrenadeOffset |
|
private |
◆ m_TeleportGunOffset
| int CHud::m_TeleportGunOffset |
|
private |
◆ m_TeleportLaserOffset
| int CHud::m_TeleportLaserOffset |
|
private |
◆ m_TimeCpDiff
◆ m_TimeCpLastReceivedTick
| int CHud::m_TimeCpLastReceivedTick |
|
private |
◆ m_Width
◆ MOVEMENT_INFORMATION_LINE_HEIGHT
The documentation for this class was generated from the following files:
- src/game/client/components/hud.h
- src/game/client/components/hud.cpp